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The BRC is dead... [NEW CHALLENGE DISCUSSION]

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Absurdist

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Post Tue Aug 25, 2015 2:48 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

I think it was ~40. That's why he was a bit crazy when his car failed twice in a row.
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BlastersPewPew

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Post Tue Aug 25, 2015 2:55 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Ouch..........yeah I would be a bit annoyed at that as well, guess the pit crew forgot to add some oil.....
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GenJeFT

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Post Tue Aug 25, 2015 5:27 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Der Bayer wrote:Ok, this will be fixed with: if playername == "NormanVauxhall" then DontExplode=1 end :)


You got that wrong. It should be

"if playername == "NormanVauxhall" then DontExplode=0 end"

That way I am guaranteed at least one place better.
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victorgarcia

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Post Tue Aug 25, 2015 8:41 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

old electrics too much oil burned and too much valve floating! that´s some randomness added!
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Lordred

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Post Tue Aug 25, 2015 9:43 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

No brittish team is complete with out this in the toolbox.
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ID: 1963886
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Der Bayer

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Post Thu Sep 10, 2015 5:13 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

A quick teaser screenshot showing new major features:

Image
Image
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victorgarcia

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Post Thu Sep 10, 2015 5:38 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Any clue for '65 BRC? may i guess 195 tires and ,25 hp/kg?
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Der Bayer

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Post Thu Sep 10, 2015 5:39 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Don't know anything yet.
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NormanVauxhall

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Post Thu Sep 10, 2015 6:57 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Is that rain?
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Der Bayer

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Post Thu Sep 10, 2015 7:11 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Yes, it looks better when it's actually falling. :) The last two cars in the ranking actually are on rain tyres.
Image
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Packbat

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Post Thu Sep 10, 2015 7:34 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Sweet! Presumably rain tyres are much better than either in hard rain, but is there an advantage to sport compound over semi-slicks?

Oh, I thought of this while I was watching the last BRC 1955 race: would it be possible to have the backgrounds of a car's line change color as a visible indication of recent (e.g. last-five-seconds) position changes? I'm imagining something like a faint red tint for a car that has lost positions in the immediate past and a faint green tint for a car that gained positions in the immediate past. That way, when a car spins or gets in an accident, we can see whether and how many positions it loses from that - and we get immediate notifications when overtakes happen.

And unrelated to both of the above: is it possible to add non-fatal engine maladies? I could easily imagine a misfiring cylinder in one of these tiny little V8s causing a car to lose 12.5% of its total power, but not leaving it stranded.
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Der Bayer

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Post Thu Sep 10, 2015 8:02 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Packbat wrote:Sweet! Presumably rain tyres are much better than either in hard rain, but is there an advantage to sport compound over semi-slicks?
Currently the cars are still using hard/medium/sports/semi-slick compounds, but all of those are available with intermediate and heavy rain profiles. These just fit the different weather conditions differently. This is because the basic car stats are tested with dry profile tyres and it would be a huge mess to calculate the new drivability when all rain compounds would be the same. So the rain tyre wear is the same as the dry tyre wear, too. If anybody has a better solution for this issue, please tell me.

Packbat wrote:Oh, I thought of this while I was watching the last BRC 1955 race: would it be possible to have the backgrounds of a car's line change color as a visible indication of recent (e.g. last-five-seconds) position changes?
We have the tiny arrows and numbers on the left next to the current position which show exactly that.

Packbat wrote:And unrelated to both of the above: is it possible to add non-fatal engine maladies? I could easily imagine a misfiring cylinder in one of these tiny little V8s causing a car to lose 12.5% of its total power, but not leaving it stranded.
Yeah, possible. We'll see if that makes it in for the next challenge. For now I have loads of bugs to fix and must adapt the calculations to the upcoming changes in the car designer. And I have to build a little tool for you for entering the competition and setting up your race strategy.
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Packbat

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Post Thu Sep 10, 2015 8:30 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Cool! Thanks again for all the work you've been putting into this. :)
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Der Bayer

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Post Fri Sep 18, 2015 6:00 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Little Dev Update - Weather, Pit Stops, Telemetry

Get a first glimpse at how the BRC has developed over the past few weeks. The newest features include weather simulation, pit stops, race strategies, tyre compounds for different weather situations, telemetry and a data check mode.

https://youtu.be/Is6jyQDsCUw
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Packbat

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Post Fri Sep 18, 2015 8:33 am

Re: The BRC is dead... [NEW CHALLENGE DISCUSSION]

Very nice! That looks really cool. :)

Questions inspired by all the shiny new features (tell me if I'm asking for anything unreasonable):
  • Does the game automatically recognize when the car has enough fuel to complete the race?
  • If so, can we configure how large a safety margin to take on fuel? (e.g. 10%, 5 kg, 5% + 2 kg...)
  • If not: can we configure the driver to take a particular weight of fuel at a pit stop, rather than refilling to 50 kg? (This way, in a shorter sprint race, the driver could start with a full fuel load and take a faster pit stop because they have less refueling to do.)
  • Related to the above: in a fuel-only pit stop, is the time spent in the box longer based on how much fuel is needed?
  • Can I set up the car to take fuel before the planned pit stop if the driver is already pitting in? One way I could see doing this:
    • Set up planned pit stops as pit windows.
    • If driver pits during the window for repairs or tyres, driver refuels.
    • If driver reaches the end of the window without having already refueled, the driver pits in for fuel.
  • Is there a pit-lane speed limit?
  • Do different cars have separate boxes?
  • Now that we have a pit lane, can we have races with a pace lap and a flying start after the pace car pits in?

...okay, those last few are a bit silly. :P

Edit: Oh, another one: can we have specified delays at the start - e.g. a 5-second penalty at the start for a car that exceeded the cost limit of the competition?
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