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Sillymods [New WIP]

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Sillyworld

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Post Fri Dec 18, 2015 7:19 pm

Sillymods [New WIP]

New 90s GT1 car body :o Now available on Steam Workshop!

Thanks to the people who helped (specially thecarlover) and to everyone who showed support on the project.
http://steamcommunity.com/sharedfiles/f ... =585937806
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Available from 1995, with 3 variants, a regular coupé, a racing coupé and a roadster with hard top.
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Standalone version-->
Sillyworld90GT1.zip
(607.49 KiB) Downloaded 275 times
Last edited by Sillyworld on Wed Jan 27, 2016 7:44 am, edited 11 times in total.
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strop

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Post Fri Dec 18, 2015 7:24 pm

Re: 90s GT1 car

CLK-GTR. The much beloved flying car of Le Mans '91 (twice!) Also my poster car for many years after NFS III: Hot Pursuit came out. Even when I discovered the homologation version would cost 3.25 million dollars.
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vmo

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Post Sat Dec 19, 2015 12:21 am

Re: 90s GT1 car

strop wrote:CLK-GTR. The much beloved flying car of Le Mans '91 (twice!) Also my poster car for many years after NFS III: Hot Pursuit came out. Even when I discovered the homologation version would cost 3.25 million dollars.


The flying le mans car it was in 1999, and the model it was the CLR, and the "flying" it was due the excessive ground effect (like the 1978-1982 f1 cars).
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In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
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strop

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Post Sat Dec 19, 2015 12:32 am

Re: 90s GT1 car

True, I did kind of mash a few different things together >_>
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Oskiinus

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Post Sat Dec 19, 2015 2:25 am

Re: 90s GT1 car

Wait, you're doing a 90's GT1 car? If yes, that's kurwa awesome!
CEO of Airborne Automotive, Airborne Motor Group and Co-CEO of it's sub-brands :D
viewtopic.php?f=35&t=5895 - Thread!
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TofuWarrior

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Post Sat Dec 19, 2015 3:56 am

Re: 90s GT1 car

Oooooh, CLKR GTR! Hype!
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squidhead

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Post Sat Dec 19, 2015 4:09 am

Re: 90s GT1 car

Just a request, or a suggestion or whatever, unlike the original car, please make the bonnet plain, so we can put other headlights than just pair of round ones and look good :)

Looking great though, can't wait.
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Sillyworld

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Post Sat Dec 19, 2015 7:53 am

Re: 90s GT1 car

Progress so far (I'm fixing the rear)

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EDIT: december 18th (almost 19th)

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Sillyworld

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Post Sun Dec 20, 2015 8:33 pm

Re: 90s GT1 car [CLK-GTR] WIP

Slow progress on the body, mainly because I wasn't home almost all day, and because after I do some part, for diferent reasons, I have to re-do it again. Anyways, I think is looking pretty good ;)

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willempjuh2000

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Post Sun Dec 20, 2015 9:11 pm

Re: 90s GT1 car [Not a CLK-GTR] WIP

That looks very good :)
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Oskiinus

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Post Sun Dec 20, 2015 9:49 pm

Re: 90s GT1 car [Not a CLK-GTR] WIP

Looks pretty well, but I'm quite afraid of it. Maybe with windows etc. it will look much better, because for now it's practically empty bodyshell :D
CEO of Airborne Automotive, Airborne Motor Group and Co-CEO of it's sub-brands :D
viewtopic.php?f=35&t=5895 - Thread!
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Sillyworld

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Post Wed Dec 23, 2015 5:30 pm

Re: 90s GT1 car [Not a CLK-GTR] WIP

Small update! Slow, really slow progress...

Now I need some help :oops: how do I apply the materials from the sample file?
any one knows...? :(

Also, there are some estrange shadows in the rear, any idea on how to remove those? I changed smoothing groups but that only made it worse.

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thecarlover

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Post Wed Dec 23, 2015 5:39 pm

Re: 90s GT1 car [Not a CLK-GTR] WIP

Do you mean the white-ish shadow? If so, that's just from the angle of the model and such in 3ds Max.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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Sillyworld

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Post Wed Dec 23, 2015 5:45 pm

Re: 90s GT1 car [Not a CLK-GTR] WIP

I mean this...
Sin título.png
Sin título.png (113.65 KiB) Viewed 6385 times

These dark areas :|
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thecarlover

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Post Wed Dec 23, 2015 6:16 pm

Re: 90s GT1 car [Not a CLK-GTR] WIP

That would be from having smoothing groups cover over some high angles (like 90 degrees or close to it). It might be worth changing some of them now, depending on how the angles in the bodywork appear on the real car, but it's not really something that's a worry at the moment, as shadows like that don't appear in-game. Once you do have it in game, look at how the smoothing groups look, and if reflections look weird then it's best to change them a bit. I wouldn't recommend smoothing over right-angles, however, but it all depend on how it looks in-game.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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