Page 7 of 33

Re: thecarlover's mods - Export help needed!

PostPosted: Thu Dec 03, 2015 8:19 am
by thecarlover
maffc wrote:Next thing to look at. The version of the kajiraexporter.dle file. The SDK comes with a few versions. The one I'm using is 127mb and it's the one explicitly named KajiraExport_2013 in the SDK.
Have you tried using that file in the plugins folder instead. Obviously renaming it to remove the year?


I'm currently reinstalling 3ds Max (I had updated it, whereas I did not on the other laptop) in case that's the issue. I had used the kajira file with no year on the end, but I could try the 2013 one to be sure.

Also, did you change any compatibility settings for 3ds Max 2013 on Windows 10? I'm hoping to get rid of the sporatic freezing that I didn't get on Windows 7.

Re: thecarlover's mods - Export help needed!

PostPosted: Thu Dec 03, 2015 8:37 am
by maffc
thecarlover wrote:Also, did you change any compatibility settings for 3ds Max 2013 on Windows 10? I'm hoping to get rid of the sporatic freezing that I didn't get on Windows 7.


I've not used any compatabilty settings, nor have I patched 3ds either. My win10 install was an inplace upgrade from win 7 so I don't know if that has any bearing.
I've not experience much freezing unless i'm really pushing it (2x 3ds sessions, automation, a few webpages and a couple of spreadsheets all open at once)

Re: thecarlover's mods - Export help needed!

PostPosted: Thu Dec 03, 2015 8:57 am
by thecarlover
maffc wrote:
thecarlover wrote:Also, did you change any compatibility settings for 3ds Max 2013 on Windows 10? I'm hoping to get rid of the sporatic freezing that I didn't get on Windows 7.


I've not used any compatabilty settings, nor have I patched 3ds either. My win10 install was an inplace upgrade from win 7 so I don't know if that has any bearing.
I've not experience much freezing unless i'm really pushing it (2x 3ds sessions, automation, a few webpages and a couple of spreadsheets all open at once)


This is a whole new laptop, so I guess that might change things. It's quite sporatic and usually happens when I click something in the UI, or open a window from the UI. I guess it's probably an issue from it being a 32-bit application and how my system uses memory.

Edit: Not sure if the reinstall or using the different kajira plugin did it, but I can finally export without any issues. Thanks for the help! :)

Re: thecarlover's mods - Continental coming soon!

PostPosted: Thu Dec 03, 2015 2:12 pm
by thecarlover
Image

Coming along nicely

A few tweaks and then the convertible will be coming. I'll have a coupe as well, hard top and convertible.

Also, check out the engine size this thing can take. The rear engine bay is smaller, but I haven't tried putting anything in there yet.

Re: thecarlover's mods - Continental coming soon!

PostPosted: Thu Dec 03, 2015 4:29 pm
by Packbat
Looking pretty sweet! Also, holy cow 15L V12.

Re: thecarlover's mods - Continental coming soon!

PostPosted: Thu Dec 03, 2015 4:54 pm
by thecarlover
Packbat wrote:Looking pretty sweet! Also, holy cow 15L V12.


I was able to max out the V12 size, but had to shrink it down to fit a carb. I might be able to fit something bigger depending on the carburrettor/injection system, but yeah, this thing's got plenty of room. It's similar in overall size to the 1955 sedan.

Re: thecarlover's mods - Continental coming soon!

PostPosted: Thu Dec 03, 2015 5:32 pm
by TrackpadUser
If you were limited by height I don't think there is much you can do.

Re: thecarlover's mods - Continental coming soon!

PostPosted: Thu Dec 03, 2015 5:40 pm
by thecarlover
TrackpadUser wrote:If you were limited by height I don't think there is much you can do.


Yeah, a few extra mm in bore is about it, but it can add up with a V12. Using the 4 barrel carb's performance intake gave me room for almost 1L more than the standard intake.

Re: thecarlover's mods - Continental body now available!

PostPosted: Thu Dec 03, 2015 5:49 pm
by thecarlover
The Continental body is now downloadable on Steam and as a .zip in the first post!

Re: thecarlover's mods - Continental body now available!

PostPosted: Thu Dec 03, 2015 5:59 pm
by Madrias
Downloading now, and I'm gonna have fun with this! Gigantic V12 in a big luxury boat.

Re: thecarlover's mods - Continental body now available!

PostPosted: Fri Dec 04, 2015 12:22 am
by partario
I'm glad you got the exporting to work.

The car looks awesome in game. Great job!

Re: thecarlover's mods - Continental body now available!

PostPosted: Fri Dec 04, 2015 3:51 am
by thecarlover
Thanks guys! I'm now debating what my next project will be :lol:

Re: thecarlover's mods - Continental body now available!

PostPosted: Fri Dec 04, 2015 5:01 am
by Packbat
There's a dearth of microcars in the base game right now, and I don't see any in the workshop at a quick glance - got any favorites?

Re: thecarlover's mods - Continental body now available!

PostPosted: Fri Dec 04, 2015 6:45 am
by thecarlover
Packbat wrote:There's a dearth of microcars in the base game right now, and I don't see any in the workshop at a quick glance - got any favorites?


THe BMW Isetta. But that's not exactly doable, with the door being on the front and all. :lol:

I think I'll make the half cargo, half passenger variant of the Econoline first, and also coupe versions of the Continental. It'll give me time to think.

Edit: half cargo, half passenger variant of the Econoline has been added to the workshop and a new .zip for standalone.

Re: thecarlover's mods - Continental available, Econoline ed

PostPosted: Fri Dec 04, 2015 9:35 am
by thecarlover
Coupe versions of the Continental are now available!