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thecarlover

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Post Wed Dec 02, 2015 3:44 am

Re: thecarlover's mods - Econoline body now available - New

Since adding Outliner, 3ds Max on my Windows 10 laptop is very laggy and tends to freeze for 5-10 secs when clicking most things in the UI or after switching back from another program, so does anyone have any idea how I can remove it? I can't find any information anywhere, and uninstalling 3ds Max and deleting all associated folders (at least, I think I got them all) didn't help as it's still there after reinstalling. 3ds Max is barely usable right now, so I can't exactly keep working this way.
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Daffyflyer

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Post Wed Dec 02, 2015 10:23 am

Re: thecarlover's mods - Econoline body now available - New

thecarlover wrote:Since adding Outliner, 3ds Max on my Windows 10 laptop is very laggy and tends to freeze for 5-10 secs when clicking most things in the UI or after switching back from another program, so does anyone have any idea how I can remove it? I can't find any information anywhere, and uninstalling 3ds Max and deleting all associated folders (at least, I think I got them all) didn't help as it's still there after reinstalling. 3ds Max is barely usable right now, so I can't exactly keep working this way.



Hmmm, think you'll need to track down the plugins folder for 3dsmax on your PC and delete the outliner files from there.

Strange that it's running slowly though
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thecarlover

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Post Wed Dec 02, 2015 11:06 am

Re: thecarlover's mods - Econoline body now available - New

Daffyflyer wrote:
thecarlover wrote:Since adding Outliner, 3ds Max on my Windows 10 laptop is very laggy and tends to freeze for 5-10 secs when clicking most things in the UI or after switching back from another program, so does anyone have any idea how I can remove it? I can't find any information anywhere, and uninstalling 3ds Max and deleting all associated folders (at least, I think I got them all) didn't help as it's still there after reinstalling. 3ds Max is barely usable right now, so I can't exactly keep working this way.



Hmmm, think you'll need to track down the plugins folder for 3dsmax on your PC and delete the outliner files from there.

Strange that it's running slowly though


There are no Outliner files anywhere except the .mzp that I dragged into the viewport, so I don't know. Changing compatibility settings for 3ds Max to Windows 7 didn't solve the issue, but it works when running through the "Test the program" function of the compatibility troubleshooter. I can use that for now until a more permanent solution can be found.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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thecarlover

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Post Wed Dec 02, 2015 1:17 pm

Re: thecarlover's mods - Export help needed!

I'm trying to export the model, but whenever I do I get an error message immediately after saying "An error has occurred and the application will now close. Do you want to attemp to save a copy of the current scene?" It does export, but when I try to open the car in-game, the game crashes. This only happens with the skinned model, the unskinned one (with only the mesh exported) exports without any issues. Does anyone know what this error could be?
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Daffyflyer

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Post Wed Dec 02, 2015 1:34 pm

Re: thecarlover's mods - Export help needed!

I've had that sometimes, you could try saving out the .env (envelopes) file from the skin modifier. Deleting the skin modifier, reapplying the skin modifier, then loading up the .env file onto the skin again.
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thecarlover

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Post Wed Dec 02, 2015 2:07 pm

Re: thecarlover's mods - Export help needed!

Daffyflyer wrote:I've had that sometimes, you could try saving out the .env (envelopes) file from the skin modifier. Deleting the skin modifier, reapplying the skin modifier, then loading up the .env file onto the skin again.


How would I go about saving only the envelopes, and then loading them?
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Daffyflyer

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Post Wed Dec 02, 2015 2:16 pm

Re: thecarlover's mods - Export help needed!

See attached image :)

Make sure when you load them again, that it has the right things being applied to the right bones (it'll have a list of what names it's looking for, and ask you to line them up with the bones with the same names, if that makes sense)
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thecarlover

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Post Wed Dec 02, 2015 2:27 pm

Re: thecarlover's mods - Export help needed!

I somehow didn't notice those buttons...
So I saved the modifiers, removed the skin entirely, added a new skin and reapplied the envelope... and the export error persists.

Edit: I tried using a new skin without loading the envelope and I get the error with that as well.
Last edited by thecarlover on Wed Dec 02, 2015 3:01 pm, edited 1 time in total.
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Daffyflyer

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Post Wed Dec 02, 2015 3:00 pm

Re: thecarlover's mods - Export help needed!

What happens if you put a new skin on it and DON'T load the .env onto it?
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thecarlover

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Post Wed Dec 02, 2015 3:14 pm

Re: thecarlover's mods - Export help needed!

Daffyflyer wrote:What happens if you put a new skin on it and DON'T load the .env onto it?


That's what I did, and I got the same export crash.
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Mods thread: viewtopic.php?f=38&t=8552

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Daffyflyer

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Post Wed Dec 02, 2015 3:35 pm

Re: thecarlover's mods - Export help needed!

Try exporting the model as a .FBX file (using export selected) then opening a new max file and importing the FBX into it.
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thecarlover

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Post Wed Dec 02, 2015 3:57 pm

Re: thecarlover's mods - Export help needed!

Daffyflyer wrote:Try exporting the model as a .FBX file (using export selected) then opening a new max file and importing the FBX into it.


I was able to export as a .FBX, but importing that into a new scene and trying to export as .kjc brings up the same error.

Edit: I'll transfer the file to my Windows 7 laptop tomorrow and try exporting it there, just in case it's caused by something in Windows 10.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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maffc

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Post Wed Dec 02, 2015 6:44 pm

Re: thecarlover's mods - Export help needed!

I use win10 and don't have any issues in that regard. In a previous post you have mentioned the plugins folder when trying to remove outliner. I wonder if that has affected the export function.
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thecarlover

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Post Thu Dec 03, 2015 2:44 am

Re: thecarlover's mods - Export help needed!

maffc wrote:I use win10 and don't have any issues in that regard. In a previous post you have mentioned the plugins folder when trying to remove outliner. I wonder if that has affected the export function.


I haven't touched anything in the plugins folder, as I couldn't find any Outliner files. I'll make something simple and try to export that to see if it might be some kind of issue with settings, or if it's the model.

Edit: I tried reexporting one of my Econoline models and got the same error. So now I know my model isn't the problem, so I need to figure out what the problem with 3ds Max might be.
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Mods thread: viewtopic.php?f=38&t=8552

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maffc

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Post Thu Dec 03, 2015 3:48 am

Re: thecarlover's mods - Export help needed!

Next thing to look at. The version of the kajiraexporter.dle file. The SDK comes with a few versions. The one I'm using is 127mb and it's the one explicitly named KajiraExport_2013 in the SDK.
Have you tried using that file in the plugins folder instead. Obviously renaming it to remove the year?
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