Has Anyone Imported Models from Solidworks to Automation?
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Felgen wrote:Which 3Ds Max version did you use? 2009 to 2012 have a lot of bugs; Autodesk's main focus back then was to add more gimmicks you don't really need to every release, but don't bother optimizing or debugging it (blame faulty drivers if anyone calls you out on it). The 2013 Version is good, though, and amazingly stable for such a complex tool.
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WildKarrde wrote:2016 isn't compatibe with the current Automation engine?
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vmo wrote:WildKarrde wrote:2016 isn't compatibe with the current Automation engine?
The only 3DS Max supported versions are the 2010, 2011, 2012 and 2013, due the Kajira exporter compatibility.
And all 3ds max versions need to be X86 (32 bits), because the 64 bits (x64) isn't supported, because crashes and you can't export content.
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TrackpadUser wrote:So you either have to wait for the conversion to UE4, at which point you should be able to use pretty much any 3D modelling software that supports the required stuffs
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Manche wrote:vmo wrote:WildKarrde wrote:2016 isn't compatibe with the current Automation engine?
The only 3DS Max supported versions are the 2010, 2011, 2012 and 2013, due the Kajira exporter compatibility.
And all 3ds max versions need to be X86 (32 bits), because the 64 bits (x64) isn't supported, because crashes and you can't export content.
shit.. i may need someone else,s help to export it into the game
vmo wrote:And all 3ds max versions need to be X86 (32 bits), because the 64 bits (x64) isn't supported, because crashes and you can't export content.
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