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Community Modpack (Updated on 2015-07-02)

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vmo

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Post Sat Jun 20, 2015 9:46 pm

Re: Community Modpack (Updated on 2015-06-16)

Kubboz wrote:Please, do not put stuff in the Camso folder, it's for vanilla things, and putting mods in there is not advisable. If you really want these mods now and have the open beta, you should create a new folder for the modpack in the GameData, with a name everyone agrees on (like ModPack), and extract the modpack there.

However, this is only a temporary provision, and you should erase it as soon as workshop support comes (do not count on the car models with mods to be compatible, you'll need to edit their .luas to keep them)


Y copied only the mods to the Camso folder and the Assets folder, and works fine.
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Kubboz

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Post Sun Jun 21, 2015 2:01 am

Re: Community Modpack (Updated on 2015-06-16)

Good luck deleting them when the workshop support comes.
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UMGaming

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Post Sun Jun 21, 2015 2:31 am

Re: Community Modpack (Updated on 2015-06-16)

Kubboz wrote:Good luck deleting them when the workshop support comes.

its easy to tell cuase of the date modified
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TrackpadUser

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Post Sun Jun 21, 2015 6:27 am

Re: Community Modpack (Updated on 2015-06-16)

There will probably be a bunch of new cars added soon to the beta, with more recent "last modified" dates.

I recommend creating a new folder instead and putting the pack in there, instead of just dumping the whole thing in the Camso folder.
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Boosted7M

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Post Sun Jun 21, 2015 10:50 am

Re: Community Modpack (Updated on 2015-06-16)

Thanks guys. Also, sorry for starting the debate/argument about the modpack in the beta.
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Intrud3r

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Post Wed Jun 24, 2015 10:49 am

Re: Community Modpack (Updated on 2015-06-16)

i'm criyng i understnand my badges are not that interesing but at least the vent could be added to modpack :( :P
just kidding no problem just waiting the workshop to let me update my mods ;) or at least when i will understand how to do it lol
I'm not an enginer or a mechanic all i learned is trought real life experiences with many different vehicles,self study and a lot of failures repaired on my own vehicles,so when i'm wrong correct me please it's always a pleasure lerning something new ;)
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TrackpadUser

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Post Fri Jul 03, 2015 4:03 pm

Re: Community Modpack (Updated on 2015-07-02)

Modified the pack so it is simpler to use with the new standalone, link and instructions in the OP.
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DoctorNarfy

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Post Tue Jul 21, 2015 2:47 am

Re: Community Modpack (Updated on 2015-07-02)

I'm Using the Steam Version, and i'd like to install the modpack. I'm on Windows 8, and I cannot find Gamedata as one of the options in my automation folder. The only Options I have are where i'd put downloads, Cars, Tracks, Scenarios, Etc. How would i go about installing the modpack?
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Leonardo9613

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Post Tue Jul 21, 2015 2:54 am

Re: Community Modpack (Updated on 2015-07-02)

You might want to check this:

Image
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DoctorNarfy

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Post Tue Jul 21, 2015 4:18 am

Re: Community Modpack (Updated on 2015-07-02)

Thanks, but I know how to worse the Workshop XD.

I was just wondering if there was a way for me to use this mod pack in particular, since i could not find it on the workshop.
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TrackpadUser

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Post Tue Jul 21, 2015 7:02 am

Re: Community Modpack (Updated on 2015-07-02)

All the stuff in this pack is currently on the workshop, with the exception of a few mods by Pleb, and all of Felgen's mods.
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Slax

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Post Tue Aug 25, 2015 6:12 pm

Re: Community Modpack (Updated on 2015-07-02)

Link's dead.
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samiyas

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Post Wed Sep 09, 2015 10:34 pm

Re: Community Modpack (Updated on 2015-07-02)

Can't download :cry:
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koolkei

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Post Wed Sep 09, 2015 10:45 pm

Re: Community Modpack (Updated on 2015-07-02)

another mirror or re-up please?
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Leonardo9613

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Post Thu Sep 10, 2015 1:37 am

Re: Community Modpack (Updated on 2015-07-02)

Why bother with this mod pack? Everyone who has steam, easily identifiable by their lack of flair ;) , should download their stuff from the steam workshop.

And if you still have the standalone, you should consider converting the game key to a steam one, as it gets open-betas, earlier updates and easier mod access, via the workshop.
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