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Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Thu Jan 14, 2016 4:28 pm
by Corvette6317
Mid-size modern sedan (same size as BMW 3-series, Audi A4, Mercedes C-Class etc.)
More variants coming later.

There is a bug where one vertex on the edge of the rear quarterlight can be moved independently of everything else. I don't know why as it is attached 100% to the same bone as the other quarterlight vertices.
Car -72.png
Car -72.png (728.67 KiB) Viewed 11917 times

Steam: http://steamcommunity.com/sharedfiles/f ... =600064191
Standalone: https://www.dropbox.com/s/svq928rxrk0qa ... e.zip?dl=0

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Thu Jan 14, 2016 9:14 pm
by NormanVauxhall
Seems very intresting. I will give it a try tonight.
Thanks for the body ;)

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Fri Jan 15, 2016 9:50 am
by titleguy1
Great mod, but it could use a few morphs in the top of the rear window, top and bottom of the front window, rear bumper, end of the hood, the "hump" at the end of the hood, and the doors. And anything else you can think of.

Yeah, I'm picky, yes, I'm an asshole, but the quality of the mod is amazing nonetheless! Thanks, too, as this is the kind of mod I've been waiting for a while.

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Fri Jan 15, 2016 10:40 am
by Leonardo9613
Following up on the discussion between conan and carmaker, I noticed that this car has flat side windows. It isn't a major design problem, but the car ends up looking wrong, and cheap, considering that flat glass is cheaper than curved glass, thus cheaper cars tend to have their side windows as flat as possible. Since you made this as a premium mid-size sedan, I reckon you should add some depth and curvature to the glass and window seals.

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Wed Jan 27, 2016 2:06 pm
by Corvette6317
Anyone know what's causing this? The polys are in the same smoothing group, have the same material assigned and don't have a chamfer between them. The line only appears in-game, it's not there in 3ds Max.

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Wed Jan 27, 2016 2:11 pm
by TrackpadUser
Is there any sort of stamping issue in that spot?

Two surfaces that got UVMapped separately usually have a seam like that between them.

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Wed Jan 27, 2016 2:21 pm
by Corvette6317
TrackpadUser wrote:Is there any sort of stamping issue in that spot?

Two surfaces that got UVMapped separately usually have a seam like that between them.


Thanks again Trackpaduser. I wasn't redoing the UVs between mesh changes because I didn't know it would cause that.

Re: Corvette6317's Mods (Updated on 3/1/16)

PostPosted: Thu Jan 28, 2016 4:35 am
by Speedemon
Image

still need to do this

Re: Corvette6317's Mods (Updated on 3/1/16)

PostPosted: Thu Jan 28, 2016 7:39 am
by UMGaming
Speedemon wrote:
still need to do this

I am sure that that is on the list of things to do already :)

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Thu Jan 28, 2016 12:35 pm
by Corvette6317
Yes I have a pretty large list of things to do and currently have 3 WIP projects. When I finish my next range of bodies I will do some more fixtures.

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Mon Feb 01, 2016 2:20 pm
by Boosted7M
:THUMBS UP:

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Wed Mar 02, 2016 12:43 pm
by Corvette6317
I am currently having an issue on a near complete car body where some vertices on the in-game model are moving with a bone they are not attached to at all in 3DS Max, I've triple-checked this. I have several variants of the body all with the same values on each vertex for each bone but it is only happening on one of them. Does anyone what is causing this? Thanks in advance.

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Wed Mar 02, 2016 12:57 pm
by thecarlover
Whatever bone is the first in the list, select it and scroll to the bottom of "Advanced settings" (same place you save/load skins) and click "remove zero weights." Assuming that's the issue you're having, since I've had that a few times.

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Wed Mar 02, 2016 1:02 pm
by Corvette6317
Thanks man, strange since I know I did that already.

Re: Corvette6317's Mods (Updated on 14/1/16)

PostPosted: Wed Mar 02, 2016 1:04 pm
by thecarlover
Who knows with 3ds Max sometimes. It's finicky :lol: