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Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Tue Jul 07, 2015 2:30 am
by Oskiinus
DAYUM

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Wed Aug 12, 2015 7:22 pm
by Corvette6317
Working on a Shooting Brake (wagon-like coupe) version of my 00Coupe, anyone know what's causing this? I tested it in-game before making the rear seams and it was fine. After making them this happened.

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Wed Aug 12, 2015 7:36 pm
by maffc
Have you tried deleting the skin and adding a new one with only the root and one other bone? don't spend any time with morphs, just see if that cures the mess

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Wed Aug 12, 2015 7:49 pm
by Corvette6317
maffc wrote:Have you tried deleting the skin and adding a new one with only the root and one other bone? don't spend any time with morphs, just see if that cures the mess


Nope, I already tried reloading a backup of before I cut the seams and starting over. Same result. It's like it was caused when I made the seams and assigned the material IDs, but I've triple-checked both them and the smoothing groups and nothing is wrong.

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Wed Aug 12, 2015 8:21 pm
by TrackpadUser
Yeah, this is caused by isolated vertices.

To fix this issue, use the following button.

Image

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Wed Aug 12, 2015 8:27 pm
by Corvette6317
Thanks trackpaduser, that's what it was.

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Wed Aug 12, 2015 11:14 pm
by Oskiinus
I may be late, but 00s muscle car in shooting brake version?
F**k.

Re: Corvette6317's Mods (Updated on 10/09/15)

PostPosted: Fri Sep 11, 2015 12:45 am
by Corvette6317
New mid-engined body as I was disappointed with the limited engine size offered by the standard bodies. Links in OP.
Untitled-1.jpg
Untitled-1.jpg (83.41 KiB) Viewed 10397 times

Re: Corvette6317's Mods (Updated on 13/08/15)

PostPosted: Fri Sep 11, 2015 3:11 am
by NormanVauxhall
Intresting body! Can't wait to see how it works.

Are you planning to make a steam workshop version too?

Re: Corvette6317's Mods (Updated on 13/08/15)

PostPosted: Fri Sep 11, 2015 3:17 am
by RobtheFiend
Looks as if the DeTomaso Panthera was a major inspiration.

Edit: It's on Steam Workshop.

Re: Corvette6317's Mods (Updated on 13/08/15)

PostPosted: Fri Sep 11, 2015 9:58 am
by Corvette6317
Whoops, something must have gone wrong when trying to post the Steam link. It's fixed now.

Re: Corvette6317's Mods (Updated on 14/11/15)

PostPosted: Sun Nov 15, 2015 12:37 am
by Corvette6317
The 00s Coupe has been updated with a higher-poly model, standalone users can download here:

https://www.dropbox.com/s/44uhnt237m43j ... e.zip?dl=0

Note this will make any cars built with the previous version not work (at least it did for me).
Steam users should be updated automatically, apologies to anyone who has existing cars if you are unable to open them, I wasn't aware it would happen.

Also the 60s MR coupe will be updated soon.

Re: Corvette6317's Mods (Updated on 14/11/15)

PostPosted: Thu Dec 10, 2015 1:08 am
by Corvette6317
Took longer than I planned but the updated 60sMRCoupe is here.

Standalone: https://www.dropbox.com/s/5n9zw71muzirb ... e.zip?dl=0

Re: Corvette6317's Mods (Updated on 9/12/15)

PostPosted: Fri Dec 11, 2015 5:09 pm
by Corvette6317
Corvette C7-style grille.
Car -52.png
Car -52.png (701.39 KiB) Viewed 10031 times


Steam: http://steamcommunity.com/sharedfiles/f ... =573081912

Standalone: https://www.dropbox.com/s/33q22kl1kcuzw ... 1.zip?dl=0

Re: Corvette6317's Mods (Updated on 11/12/15)

PostPosted: Fri Dec 11, 2015 11:45 pm
by Corvette6317
Countach-style wing.
01.jpg
01.jpg (22.98 KiB) Viewed 10013 times

Steam: http://steamcommunity.com/sharedfiles/f ... =573124530
Standalone: https://www.dropbox.com/s/h2u4h3jtvw4nm ... 1.zip?dl=0