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Corvette6317's Mods (Updated on 28/3/16)

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Oskiinus

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Post Tue Jul 07, 2015 2:30 am

Re: Corvette6317's Mods (Updated on 22/06/15)

DAYUM
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viewtopic.php?f=35&t=5895 - Thread!
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Corvette6317

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Post Wed Aug 12, 2015 7:22 pm

Re: Corvette6317's Mods (Updated on 22/06/15)

Working on a Shooting Brake (wagon-like coupe) version of my 00Coupe, anyone know what's causing this? I tested it in-game before making the rear seams and it was fine. After making them this happened.
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maffc

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Post Wed Aug 12, 2015 7:36 pm

Re: Corvette6317's Mods (Updated on 22/06/15)

Have you tried deleting the skin and adding a new one with only the root and one other bone? don't spend any time with morphs, just see if that cures the mess
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Corvette6317

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Post Wed Aug 12, 2015 7:49 pm

Re: Corvette6317's Mods (Updated on 22/06/15)

maffc wrote:Have you tried deleting the skin and adding a new one with only the root and one other bone? don't spend any time with morphs, just see if that cures the mess


Nope, I already tried reloading a backup of before I cut the seams and starting over. Same result. It's like it was caused when I made the seams and assigned the material IDs, but I've triple-checked both them and the smoothing groups and nothing is wrong.
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TrackpadUser

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Post Wed Aug 12, 2015 8:21 pm

Re: Corvette6317's Mods (Updated on 22/06/15)

Yeah, this is caused by isolated vertices.

To fix this issue, use the following button.

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Corvette6317

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Post Wed Aug 12, 2015 8:27 pm

Re: Corvette6317's Mods (Updated on 22/06/15)

Thanks trackpaduser, that's what it was.
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Oskiinus

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Post Wed Aug 12, 2015 11:14 pm

Re: Corvette6317's Mods (Updated on 22/06/15)

I may be late, but 00s muscle car in shooting brake version?
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Corvette6317

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Post Fri Sep 11, 2015 12:45 am

Re: Corvette6317's Mods (Updated on 10/09/15)

New mid-engined body as I was disappointed with the limited engine size offered by the standard bodies. Links in OP.
Untitled-1.jpg
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Last edited by Corvette6317 on Fri Dec 11, 2015 11:48 pm, edited 1 time in total.
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NormanVauxhall

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Post Fri Sep 11, 2015 3:11 am

Re: Corvette6317's Mods (Updated on 13/08/15)

Intresting body! Can't wait to see how it works.

Are you planning to make a steam workshop version too?
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RobtheFiend

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Post Fri Sep 11, 2015 3:17 am

Re: Corvette6317's Mods (Updated on 13/08/15)

Looks as if the DeTomaso Panthera was a major inspiration.

Edit: It's on Steam Workshop.
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Corvette6317

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Post Fri Sep 11, 2015 9:58 am

Re: Corvette6317's Mods (Updated on 13/08/15)

Whoops, something must have gone wrong when trying to post the Steam link. It's fixed now.
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Corvette6317

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Post Sun Nov 15, 2015 12:37 am

Re: Corvette6317's Mods (Updated on 14/11/15)

The 00s Coupe has been updated with a higher-poly model, standalone users can download here:

https://www.dropbox.com/s/44uhnt237m43j ... e.zip?dl=0

Note this will make any cars built with the previous version not work (at least it did for me).
Steam users should be updated automatically, apologies to anyone who has existing cars if you are unable to open them, I wasn't aware it would happen.

Also the 60s MR coupe will be updated soon.
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Corvette6317

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Post Thu Dec 10, 2015 1:08 am

Re: Corvette6317's Mods (Updated on 14/11/15)

Took longer than I planned but the updated 60sMRCoupe is here.

Standalone: https://www.dropbox.com/s/5n9zw71muzirb ... e.zip?dl=0
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Corvette6317

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Post Fri Dec 11, 2015 5:09 pm

Re: Corvette6317's Mods (Updated on 9/12/15)

Corvette C7-style grille.
Car -52.png
Car -52.png (701.39 KiB) Viewed 9069 times


Steam: http://steamcommunity.com/sharedfiles/f ... =573081912

Standalone: https://www.dropbox.com/s/33q22kl1kcuzw ... 1.zip?dl=0
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Corvette6317

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Post Fri Dec 11, 2015 11:45 pm

Re: Corvette6317's Mods (Updated on 11/12/15)

Countach-style wing.
01.jpg
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Steam: http://steamcommunity.com/sharedfiles/f ... =573124530
Standalone: https://www.dropbox.com/s/h2u4h3jtvw4nm ... 1.zip?dl=0
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