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Corvette6317's Mods (Updated on 28/3/16)

PostPosted: Sat May 23, 2015 2:44 am
by Corvette6317
For descriptions/images check the Steam link

60sSedanCorvette:
Steam; http://steamcommunity.com/sharedfiles/f ... =468033840
Standalone; https://www.dropbox.com/s/dxps5r50z3xk7 ... e.zip?dl=0

00sCoupeCorvette:
Steam; http://steamcommunity.com/sharedfiles/f ... earchtext=
Standalone; https://www.dropbox.com/s/44uhnt237m43j ... e.zip?dl=0

60sMRCoupeCorvette:
Steam; http://steamcommunity.com/sharedfiles/f ... earchtext=
Standalone; https://www.dropbox.com/s/5n9zw71muzirb ... e.zip?dl=0

70sSedanCorvette:
Steam; http://steamcommunity.com/sharedfiles/f ... =578780971
Standalone; https://www.dropbox.com/s/p071mh1f7bccv ... e.zip?dl=0

90sMRSmallCorvette:
Steam; http://steamcommunity.com/sharedfiles/f ... =583161520
Standalone; https://www.dropbox.com/s/he4hgxftdyzyx ... e.zip?dl=0

10sSedan01Corvette:
Steam; http://steamcommunity.com/sharedfiles/f ... =600064191
Standalone; https://www.dropbox.com/s/svq928rxrk0qa ... e.zip?dl=0

40sSedanCorvette:
Steam; http://steamcommunity.com/sharedfiles/f ... =636250761
Standalone; https://www.dropbox.com/s/akxy2l58ip5ny ... e.zip?dl=0

CorvetteC7 Style Grille:
Steam; http://steamcommunity.com/sharedfiles/f ... =573081912
Standalone; https://www.dropbox.com/s/33q22kl1kcuzw ... 1.zip?dl=0

Countach Style Wing:
Steam; http://steamcommunity.com/sharedfiles/f ... =573124530
Standalone; https://www.dropbox.com/s/h2u4h3jtvw4nm ... 1.zip?dl=0

Porthole Side Windows:
Steam; http://steamcommunity.com/sharedfiles/f ... =580359427
Standalone; https://www.dropbox.com/s/1x0by70pdsykv ... e.zip?dl=0

Shaker-style Scoop:
Steam; http://steamcommunity.com/sharedfiles/f ... =593083608
Standalone; https://www.dropbox.com/s/7rka1khizhl7x ... r.zip?dl=0

Re: Corvette6317's Mods

PostPosted: Sat May 23, 2015 2:46 am
by Oskiinus
Pretty nice.

Re: Corvette6317's Mods

PostPosted: Sat May 23, 2015 2:47 am
by Corvette6317
A new grille based on the Corvette C7, it doesn't have any variants apart from the one shown in the picture but I plan to make more later. If anyone else wants to make and upload variants of it they are welcome to.

Re: Corvette6317's Mods

PostPosted: Sat May 23, 2015 2:54 am
by TrackpadUser
Seems quite nice. I'll check it later when I get home. If you need help with the morphing, and have questions that haven't been answered by Andy's vid, me, Pyrlix and Kubboz are regularly on the game's IRC.

Also, don't worry about the file name.

Re: Corvette6317's Mods

PostPosted: Sat May 23, 2015 4:18 am
by RevPJ
Nice work! It's actually kind of reminiscent of a '68 Plymouth Barracuda.

Re: Corvette6317's Mods (Updated Body)

PostPosted: Sun May 24, 2015 1:59 pm
by Drake
Nice work. :)

It has some pretty interesting morphs, and while sometimes you can make some pretty messy stuff, I'd rather have too much morphing and just have to tweak it around a bit to get the body lines straight than not having enough options to morph.

My only complaint is the lack of downward morphing of the front end. It would be nice to be able to point the nose down a bit more for that pointy aggressive look.

Re: Corvette6317's Mods (Updated Body)

PostPosted: Tue May 26, 2015 3:11 am
by TrackpadUser
Decided to look at it a bit more in detail and I have to say that it is quite nice, but there are still a few small things that can be made better.

1- Mesh

The mesh itself is very good, and you don't really need to change it. The thing I will mention is that most 3d artists make their windows slightly recessed into the body to give slightly more depth.

2- UVW Mapping

Works fairly well for the most part, which is very good considering this part can be hard to get right, especially in the beginning.

On the front part though, stamping anywhere further back on that zone results in very bad jaggies. I would reccomend trying to redo the UVW Mapping to try to fix that problem. What I usually do is drag a vent around to see if everything works well.

The seams on the front part do not stamp. This is probably caused by incorrect material assignation in the .lua file.

You also have some stamping problems on the upper back corners of the car, where it makes the hole larger than it should.

3- Morphing

Front-

I would recommend making the morph that slopes the hood a bit longer. Right now it just slopes the very tip of it.
Also, 3DS Max, being the #$@!$ program that it is, will modify your old weights when assigning new ones on certain vertices, creating things like what happens with your current "front lengthening" morph.

Windshield-

I am personally not a big fan of the technique used as it tends to be a PITA to make properly.

Yours works well, although the top morph tend to create a lot of weird creases in the side windows.

Door seam-

I understand what you were trying to do, but IMHO the results are not really visually appealing. I would suggest maybe making one bone that moves what the current two move, and one bone that would extend the door in a more smoother fashion like this.

Image

Back window-

The morphs work quite well for the most part, but there are a few things I would recommend that you try to rework a little.

The upper one creates a few bumps on the back pillar when morphing up.

The lower one creates two weird spikes that show up when morphing back and up.

I would also recommend that you make the lower back morph affect a little bit more of the trunk, so it has less of a tendency to create creases.

Trunk-

Works very well although some of the possible results are quite interesting :D



Hoping you will continue making more awesome models like this one because you show a lot of potential.

Re: Corvette6317's Mods (Updated Body)

PostPosted: Tue May 26, 2015 6:18 pm
by Corvette6317
Thanks for the feedback, I'll look into the issued trackpaduser mentioned and see what I can do to improve it. I've also been working on a sedan version and have tidied up the mesh a bit, that will probably make the morphing go much smoother and I'll probably redo the coupe when I've gotten some more practice.

Re: Corvette6317's Mods (Updated Body with New Sedan)

PostPosted: Tue Jun 02, 2015 9:18 pm
by Corvette6317
My 60s coupe has been updated, check OP for pics and download.

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Mon Jun 22, 2015 8:19 pm
by Corvette6317
60sSedan/Coupe had been updated again, link and pictures in OP.

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Mon Jun 29, 2015 6:36 am
by TrackpadUser
Is this you http://steamcommunity.com/sharedfiles/f ... =469714186 ?

I know you updated the complete pack on steam, so I found it very weird when I saw that.

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Mon Jun 29, 2015 12:00 pm
by Corvette6317
trackpaduser wrote:Is this you http://steamcommunity.com/sharedfiles/f ... =469714186 ?

I know you updated the complete pack on steam, so I found it very weird when I saw that.

Thank you for telling me, it's not an account of mine and I've asked them to remove it.

Re: Corvette6317's Mods (Updated on 05/07/15)

PostPosted: Mon Jul 06, 2015 2:34 am
by Corvette6317
New coupe body that can be morphed between a Camaro or a Mustang.

Steam Workshop Link: http://steamcommunity.com/sharedfiles/f ... earchtext=

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Mon Jul 06, 2015 3:34 am
by willempjuh2000
Ohhh Yes :D
That looks very good!

Re: Corvette6317's Mods (Updated on 22/06/15)

PostPosted: Mon Jul 06, 2015 9:05 am
by TrackpadUser
Very nice.

I have to say that it looks quite good for the most part, although the sides of the car have somewhat of a weird look to them.

Could you post pictures of your mesh, especially the sides?

I would also suggest to add a few polygons on the length of the car, mainly to smoothen the seams of the hood a little bit as they look very angular right now. It will add polygons but it should not cause any problems since your model doesn't really seem to be polygon heavy.

Appart from this you did a very nice job, stamping seems to work well, and the morphs are also very nice.