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Re: Felgen's stuff

PostPosted: Tue Oct 06, 2015 8:20 am
by Felgen
vmo wrote:And the estimate release day?


A couple of days. :) There will be two versions of both the coupe and the convertible; one looks slightly more 1940s-ish (fender skirts, split windscreen, etc.).

Re: Felgen's stuff

PostPosted: Fri Oct 09, 2015 4:13 pm
by AlternateSteve90
Felgen wrote:
Almost finished with the coupe and the convertible. :)


Well, well. First time I stop by in some weeks, and I find this. :o *Gorgeous* looking not-356 you got there, Felgen. Is it almost ready for release on Steam? I'm planning to start playing again this weekend. 8-) :D

Re: Felgen's stuff

PostPosted: Fri Oct 09, 2015 11:21 pm
by Felgen
It's almost ready. Just need to set up the boxes. :) I've been very busy lately, hence the delay.

Keep in mind that it's not the most versatile car; It can be morphed into not resembling a Porsche 356 that much, but it's hardly a generic body shape by any means.

Re: Felgen's stuff

PostPosted: Fri Oct 09, 2015 11:33 pm
by vmo
And I can fit a big bore engines?

Re: Felgen's stuff

PostPosted: Fri Oct 09, 2015 11:50 pm
by Felgen
vmo wrote:And I can fit a big bore engines?


It can fit a medium sized flat-8. :) The car itself is very small, though. So don't expect a massive big block engine to fit.

Re: Felgen's stuff

PostPosted: Mon Oct 12, 2015 3:04 am
by ThomasD1962
Flat-8? What version of the game do you have? :D

Re: Felgen's stuff

PostPosted: Mon Oct 12, 2015 4:39 am
by cpufreak101
ThomasD1962 wrote:Flat-8? What version of the game do you have? :D

he's probably referring to the real life vehicle it is based off of

Re: Felgen's stuff

PostPosted: Mon Oct 12, 2015 4:53 am
by vmo
cpufreak101 wrote:
ThomasD1962 wrote:Flat-8? What version of the game do you have? :D

he's probably referring to the real life vehicle it is based off of

Impossible. The 356 had a flat 4 from the Beetle. He would say v8.

Re: Felgen's stuff

PostPosted: Mon Oct 12, 2015 5:04 am
by NormanVauxhall
He probably means flatpane V8

Re: Felgen's stuff

PostPosted: Tue Oct 13, 2015 6:43 pm
by np1993
Any updates in regard to the new car?

Re: Felgen's stuff

PostPosted: Fri Oct 16, 2015 6:54 am
by Felgen
I've been delayed a bit because of an assignment at school (I bit of more than I could chew by trying to make my own Big Integer library in a very short time). :) Rather than submitting a car that's buggy now, I would rather submit it after I know for sure that every bug has been dealt with.

Re: Felgen's stuff

PostPosted: Sun Nov 01, 2015 9:59 pm
by ohm1996
How about the progress of not-356?.

Re: Felgen's stuff

PostPosted: Mon Nov 02, 2015 1:09 am
by Felgen
ohm1996 wrote:How about the progress of not-356?.


Almost ready. But at the moment, I'm very busy at school. Rather than submit something that's 98% complete, I'll submit something that's 100% complete when it's ready. :)

Re: Felgen's stuff

PostPosted: Mon Nov 02, 2015 5:58 am
by Felgen
Should be ready now. Let me know if there are any bugs. :) The car comes as a coupe and a convertible. Each body style has two versions, a "not authentic" version and a "not authentic" version with more 1940s design cues.

(All of my vanilla content stuff has been removed, btw.)

Re: Felgen's stuff

PostPosted: Mon Nov 02, 2015 5:59 pm
by ohm1996
There was a bugs that I found

- Split Windshield (40s) Coupe had small problem on the rear hood morph, where the morph increases bumper height at curve, while other variants (40s Convertible and all 50s version) do not.
- Unable to place the 1.5 L I4 (79x76.5 mm Bore x Stroke) in the rear engine configuration, due to the incorrect wheel alignment for RR Layout and short tail morph.

Suggestions

- Front-Engine variant of the bodies, due to the early years, RR cars are very understeering and had handling issues.