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Re: Partario's mods & stuff - now on Workshop!

PostPosted: Thu Nov 12, 2015 8:27 am
by NormanVauxhall
Quick test... sooo fanceee
Image

Re: Partario's mods & stuff - now on Workshop!

PostPosted: Thu Nov 12, 2015 8:38 am
by Felgen
I'm going to make a yup car out of this, which the owner will have to sell after Black Monday. :D

Re: Partario's mods & stuff - now on Workshop!

PostPosted: Thu Nov 12, 2015 9:34 am
by partario
maffc wrote:What's the bug?

The morphs near the back of the body don't work quite the way they're supposed to. Everything's fine before exporting, but in the when moving a bone seems to affect the wrong vertices creating a huge mess.

I do have quite a few overlapping morphing on that body though. I had a similar issue with the 1970s coupe, and the only way I could fix that was by removing a few bones, resulting in a less customizable body.

Re: Partario's mods & stuff - now on Workshop!

PostPosted: Thu Nov 12, 2015 9:46 am
by maffc
Yep I had something similar with the boxy 80s supermini.
In game the engine can only support 4 bones per vertex, including the bone root.
As much as I tried I was unable to reduce the bone per vertex count to 4 or less and keep my original plan so I had to make it simpler, which was a shame.

Re: Partario's mods & stuff - now on Workshop!

PostPosted: Thu Nov 12, 2015 9:52 am
by partario
maffc wrote:Yep I had something similar with the boxy 80s supermini.
In game the engine can only support 4 bones per vertex, including the bone root.
As much as I tried I was unable to reduce the bone per vertex count to 4 or less and keep my original plan so I had to make it simpler, which was a shame.

Ah, good to know. I'll see if I can redo it and keep the same amount of bones.

Re: Partario's mods & stuff - now on Workshop!

PostPosted: Thu Nov 12, 2015 10:44 am
by TrackpadUser
I know the high-roof 90s van has 4 bones + root bone at the front of the roof extension, but it required a lot of trial and error to get it to work.

Re: Partario's mods & stuff - now on Workshop!

PostPosted: Fri Nov 13, 2015 3:13 am
by Awildgermanappears
Madrias wrote:Holy heck, that thing can take some impressively sized engines! I mean, that's actually a good thing, and it fills a needed gap, too. With the right amount of tweaking, it's possible to make it look like quite a few other cars, too.

I like the large amount of morph diversity in this. It's quite impressive. Also screams 1980-1990 coupe. Had a fiddle around with it and got it to a "Not-quite-a-Ford-Probe" shape, as well as a few other variations. Might be my new favorite 1980's bodyshell at this time for building somewhat-big 2-door cars instead of tiny little sports coupes.

Plus, the simple fact that this thing swallowed up a rather large turbo V6 that I'd tuned for insanity, well, I'm rather highly impressed. And it did that with AWD selected, so I know if I went RWD with it, I could theoretically get even bigger engines in there.

I like it.

A 9.9L V12 will most definetely fit in the RWD chassis.

Re: Partario's mods & stuff - now on Workshop!

PostPosted: Sun Nov 22, 2015 2:00 pm
by partario
Image

http://steamcommunity.com/sharedfiles/f ... =560029053

Just uploaded the 1990s SUV to Workshop. Only 2-door and 4-door SUV bodies at the moment, the pickup version is not complete yet and is set to be released some time in the future.


note: there is one minor bug, when stamping an exhaust and choosing one side only, the other side turns into a hole. Dunno how to fix that.
another note: on the picture above the rear door seams are broken, this has now been fixed.

Re: Partario's mods & stuff - now on Workshop!

PostPosted: Sun Nov 22, 2015 2:38 pm
by cpufreak101
partario wrote:Image

http://steamcommunity.com/sharedfiles/f ... =560029053

Just uploaded the 1990s SUV to Workshop. Only 2-door and 4-door SUV bodies at the moment, the pickup version is not complete yet and is set to be released some time in the future.


note: there is one minor bug, when stamping an exhaust and choosing one side only, the other side turns into a hole. Dunno how to fix that.
another note: on the picture above the rear door seams are broken, this has now been fixed.

OMG yass i've been waiting, time to make myself a 90's suv (hell if i remember correctly the term SUV was coined from the chevy blazer)
(also, bottom pic looks a lot like a jeep)
EDIT: here's a link to the one i made: viewtopic.php?p=88101#p88101

Re: Partario's mods & stuff - now with 100% more SUV

PostPosted: Sun Nov 22, 2015 3:38 pm
by TofuWarrior
YES FINALLY!

Re: Partario's mods & stuff - now on Workshop!

PostPosted: Sun Nov 22, 2015 3:50 pm
by TofuWarrior
NormanVauxhall wrote:Quick test... sooo fanceee
*snip*

Can I copy your trim design? :lol:

Re: Partario's mods & stuff - now with 100% more SUV

PostPosted: Mon Nov 23, 2015 7:48 pm
by NormanVauxhall
Well, we can agree on a derivative model for your company ;)

Re: Partario's mods & stuff - now with 100% more SUV

PostPosted: Mon Nov 30, 2015 12:33 pm
by partario
The 1980s compact executive sedan a.k.a. the mighty 190 I've been working on for a while is basically complete. Just need to make a few tweaks to the wagon version, I'll hopefully release it on workshop tomorrow.
Sure, there are plenty of 80s sedan bodies in the game already, but another one won't hurt. Plus, it's still slightly different looking compared to the ones we already got.

Image

Image

The other stuff I've got is still in the works too, but this one made it up in the priority list since I didn't run into any problems while making it.

Re: Partario's mods & stuff - now with 100% more SUV

PostPosted: Mon Nov 30, 2015 12:42 pm
by Daffyflyer
As usual, love your work, and happy to include anything in the game that you want me to, just send it over! :)

Re: Partario's mods & stuff - now with 100% more SUV

PostPosted: Mon Nov 30, 2015 2:33 pm
by titleguy1
I think the 300 will come next, it's just a matter of fixing one little morphing bug. A gosh darn bug I have no idea how to deal with. :lol:


Sooooo... As you were saying after you released the SUV and when you release the 190? :lol: