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Overlapping Morph Zones

PostPosted: Thu Jan 29, 2015 8:26 am
by maffc
Hi Guys,

Anyone got any ideas on how to deal with morphing zones that exist completely inside another?

To explain, the car I am modelling has a drop in the bonnet, like so
1822front.png
1822front.png (142.41 KiB) Viewed 4731 times

In 3ds max I've got a nice skin & bone setup so it could be straightened out to match the top of the headlight area, however this zone sits completely inside the general bonnet morph, so in game it's not selectable.

Is there any way around this at all?

Re: Overlapping Morph Zones

PostPosted: Thu Jan 29, 2015 9:05 am
by Kubboz
The best way is to ensure the outside zone bone gets less weight than the inside zone bone. Obviously, the bigger zone will require more dragging around, but that's the only way, I believe.

Re: Overlapping Morph Zones

PostPosted: Thu Jan 29, 2015 10:27 am
by maffc
Cheers, I'll give it a go

Re: Overlapping Morph Zones

PostPosted: Tue Mar 03, 2015 12:25 am
by TrackpadUser
Wrong thread?

Re: Overlapping Morph Zones

PostPosted: Tue Mar 03, 2015 12:53 am
by Microwave
Might be a bot.

Re: Overlapping Morph Zones

PostPosted: Tue Mar 03, 2015 12:55 am
by maffc
Was wondering that myself since kubby's tip was what was required

Re: Overlapping Morph Zones

PostPosted: Tue Mar 03, 2015 1:52 am
by nialloftara