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Overlapping Morph Zones

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maffc

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Post Thu Jan 29, 2015 8:26 am

Overlapping Morph Zones

Hi Guys,

Anyone got any ideas on how to deal with morphing zones that exist completely inside another?

To explain, the car I am modelling has a drop in the bonnet, like so
1822front.png
1822front.png (142.41 KiB) Viewed 4671 times

In 3ds max I've got a nice skin & bone setup so it could be straightened out to match the top of the headlight area, however this zone sits completely inside the general bonnet morph, so in game it's not selectable.

Is there any way around this at all?
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Kubboz

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Post Thu Jan 29, 2015 9:05 am

Re: Overlapping Morph Zones

The best way is to ensure the outside zone bone gets less weight than the inside zone bone. Obviously, the bigger zone will require more dragging around, but that's the only way, I believe.
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maffc

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Post Thu Jan 29, 2015 10:27 am

Re: Overlapping Morph Zones

Cheers, I'll give it a go
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TrackpadUser

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Post Tue Mar 03, 2015 12:25 am

Re: Overlapping Morph Zones

Wrong thread?
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Microwave

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Post Tue Mar 03, 2015 12:53 am

Re: Overlapping Morph Zones

Might be a bot.
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maffc

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Post Tue Mar 03, 2015 12:55 am

Re: Overlapping Morph Zones

Was wondering that myself since kubby's tip was what was required
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nialloftara

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Post Tue Mar 03, 2015 1:52 am

Re: Overlapping Morph Zones

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