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In the Works Thread

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np1993

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Post Wed Jan 21, 2015 10:31 am

Re: In the Works Thread

trackpaduser wrote:Ran into some issues as I have the 64 bits version of 3DS, meaning the exporter tool doesn't work.

Had some issues trying to install the 32 bits version, so I probably won't be able to do a half decent export today as I have to go to class in about an hour.


are you downloading from the autodesk website?
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CEO of Prato Motor Car Company - Company ID: 1946393
Supreme Overseer of Comrade Motors - Company ID: 1939003

http://www.automationhub.net/company-ca ... mpanyID=35
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Post Wed Jan 21, 2015 10:51 am

Re: In the Works Thread

Yeah I got it to work.

The thing is that initially I used the ''install now'' option, which seems to be limited to 64 bit if you are running a 64 bit OS. I was able to get the 32 bit version through their download manager.
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np1993

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Post Wed Jan 21, 2015 10:52 am

Re: In the Works Thread

trackpaduser wrote:Yeah I got it to work.

The thing is that initially I used the ''install now'' option, which seems to be limited to 64 bit if you are running a 64 bit OS. I was able to get the 32 bit version through their download manager.


Quite a few of us ran into that problem, its an issue with the website
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CEO of Prato Motor Car Company - Company ID: 1946393
Supreme Overseer of Comrade Motors - Company ID: 1939003

http://www.automationhub.net/company-ca ... mpanyID=35
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partario

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Post Thu Jan 22, 2015 8:43 am

Re: In the Works Thread

Seeing all these mods made me want to try my hand at car modelling too. Messed around with 3ds Max for an evening and managed to create something. The mesh is hardly perfect and there's a lot to improve, but I think I'm getting the hang of it.

Image
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np1993

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Post Thu Jan 22, 2015 9:02 am

Re: In the Works Thread

a 80-90's wagon!
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CEO of Prato Motor Car Company - Company ID: 1946393
Supreme Overseer of Comrade Motors - Company ID: 1939003

http://www.automationhub.net/company-ca ... mpanyID=35
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TrackpadUser

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Post Thu Jan 22, 2015 12:51 pm

Re: In the Works Thread

Well, I now have a car in the game.

Image

I have a few issues though.

First, I have been having issues with the UVW mapping, probably because I don't really know what I am doing. First attempt completely failed, so I decided not to touch it and fix issues with the model first.

Second attempt kinda works, but for the reason the back part refuses to stamp. Front and middle both work fine.

So I would like to know if you guys might know what my problem is, and how I can fix it.

I also have an other issue, which appears in the picture as two huge pink boxes. Those are my temporary bones and for some reason they show up in game.
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Pleb

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Post Thu Jan 22, 2015 1:15 pm

Re: In the Works Thread

You might have had them selected when you exported the model or something.. I don't know, I haven't even thought of trying to make a body yet. :P But I did once have a similar problem with a grille but it happened merely because I exported the reference picture along with everything else. :P

Edit: The car looks brilliant by the way! I'll definitely be having some fun with this! :)
Last edited by Pleb on Thu Jan 22, 2015 1:23 pm, edited 1 time in total.
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TrackpadUser

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Post Thu Jan 22, 2015 1:21 pm

Re: In the Works Thread

Thanks Pleb, I don't have issues with the boxes anymore.

Now I just need to find how to fix the UVW mapping.

Edit: Found the issue. UVW mapping was fine. I forgot to assign projection materials properly. Front and Middle were ok by coincidence, but the one for rear was simply wrong.
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maffc

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Post Thu Jan 22, 2015 7:05 pm

Re: In the Works Thread

Looking good.
Unfortunately I am not able to get mine into the game yet. Each time I try to use it the game crashes with the std MS "stopped working" error.
I'm not convinced it's the model per se as I tried to export one of the sample cars and that has the same result.
I even tried to export a plain cube, with materials assigned, unwrapped and skinned and that has the same issue.
Occasionally 3ds max will crash when trying to export the skinned version.

I'm using 3dx max 2013 32bit and have put the KajiraExport_2013_2013.dle file into C:\Program Files (x86)\Autodesk\3ds Max 2013\plugins and KajiraExportParameters into C:\Program Files (x86)\Autodesk\3ds Max 2013\scripts\Startup as per the instructions in the download file.

Anybody got any ideas what I'm doing wrong?
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TrackpadUser

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Post Fri Jan 23, 2015 3:58 am

Re: In the Works Thread

Well, if you can export it your exporter is probably fine.

Do you have both the skinned and the unskinned version of the mesh in the folder, like it says in the video?

Also, does your temp skin have at least two bones?

In my case those two things were usually the cause of my crashes.
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maffc

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Post Fri Jan 23, 2015 4:14 am

Re: In the Works Thread

trackpaduser wrote:Well, if you can export it your exporter is probably fine.

Do you have both the skinned and the unskinned version of the mesh in the folder, like it says in the video?

Also, does your temp skin have at least two bones?

In my case those two things were usually the cause of my crashes.


yep, both skinned and unskinned and two bones, all polys have a material id assigned, uv mapped & un wrapped. the same when I tried to export a fully prepped box too

occasionally the export crashes 3dsmax too :( I even re-installed yesterday too
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np1993

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Post Fri Jan 23, 2015 6:11 am

Re: In the Works Thread

Any updates in regard to the "not a samurai/jeep"?
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CEO of Prato Motor Car Company - Company ID: 1946393
Supreme Overseer of Comrade Motors - Company ID: 1939003

http://www.automationhub.net/company-ca ... mpanyID=35
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Post Fri Jan 23, 2015 7:50 am

Re: In the Works Thread

I only need to finish setuping the deformation, so it should be ready this weekend, maybe even tommorow. Although I would like to create a variant of it with no roof on the back, making it into a tiny pickup, but since the box will be very simple geometry and that I won't have an angled back window to deal with it should bee fairly easy.

@maffc Can't verify as I don't have access to my PC ATM but IIRC I renamed the .Dle file to kajiraexport, removing the year. If ttyhat doesn't work I'll try exporting your model when I get back home.
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np1993

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Post Fri Jan 23, 2015 7:53 am

Re: In the Works Thread

trackpaduser wrote:I only need to finish setuping the deformation, so it should be ready this weekend, maybe even tommorow. Although I would like to create a variant of it with no roof on the back, making it into a tiny pickup, but since the box will be very simple geometry and that I won't have an angled back window to deal with it should bee fairly easy.

@maffc Can't verify as I don't have access to my PC ATM but IIRC I renamed the .Dle file to kajiraexport, removing the year. If ttyhat doesn't work I'll try exporting your model when I get back home.


A Mini-pickup with a closed back 'jeep-ish' variant would be so awesome!
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CEO of Prato Motor Car Company - Company ID: 1946393
Supreme Overseer of Comrade Motors - Company ID: 1939003

http://www.automationhub.net/company-ca ... mpanyID=35
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Post Fri Jan 23, 2015 7:58 am

Re: In the Works Thread

trackpaduser wrote:@maffc Can't verify as I don't have access to my PC ATM but IIRC I renamed the .Dle file to kajiraexport, removing the year. If ttyhat doesn't work I'll try exporting your model when I get back home.


No probs, I appreciate the offer :)
I'll try the rename and see if that makes a difference.
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