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Re: VMO's stuff (LMP1 Released!).
Posted:
Sat Feb 27, 2016 11:25 am
by vmo
UMGaming wrote:thanks for allowing morthable fenders, now my only issue is the fact that I cant get stupid downforce for the aero efficentcy that the real cars have
I need to setup the cd values. I doesnt think never in this. Thanks for the apportation!
Re: VMO's stuff (LMP1 Released!).
Posted:
Sat Feb 27, 2016 3:38 pm
by UMGaming
Re: VMO's stuff (LMP1 Released!).
Posted:
Sat Feb 27, 2016 8:57 pm
by vmo
Very cool men!
How do you get the black end part?
Re: VMO's stuff (LMP1 Released!).
Posted:
Sat Feb 27, 2016 9:07 pm
by UMGaming
if you mean the small black thing infront of the wing to make it look like its top mount it is just a vent
if you mean the majority of the rear end it is a grill, vent and lots of strips to fill the outline
Re: VMO's stuff (LMP1 Released!).
Posted:
Sat Feb 27, 2016 9:18 pm
by vmo
UMGaming wrote:if you mean the small black thing infront of the wing to make it look like its top mount it is just a vent
if you mean the majority of the rear end it is a grill, vent and lots of strips to fill the outline
The canard is one of my mods.
I was asking for the option 2
Re: VMO's stuff (LMP1 Released!).
Posted:
Sun Feb 28, 2016 5:34 am
by BurningBridges
vmo wrote:UMGaming wrote:thanks for allowing morthable fenders, now my only issue is the fact that I cant get stupid downforce for the aero efficentcy that the real cars have
I need to setup the cd values. I doesnt think never in this. Thanks for the apportation!
Cd values are quite important because they decide if this will be allowed in competitions. I think it should have low Cd but not too low.
Anyway another streamlined body is really welcome!
Re: VMO's stuff (LMP1 Released!).
Posted:
Sun Feb 28, 2016 7:47 am
by vmo
BurningBridges wrote:vmo wrote:UMGaming wrote:thanks for allowing morthable fenders, now my only issue is the fact that I cant get stupid downforce for the aero efficentcy that the real cars have
I need to setup the cd values. I doesnt think never in this. Thanks for the apportation!
Cd values are quite important because they decide if this will be allowed in competitions. I think it should have low Cd but not too low.
Anyway another streamlined body is really welcome!
In my cars never I changed the Cd, but yes the CX.
Re: VMO's stuff (LMP1 Released!).
Posted:
Mon Feb 29, 2016 10:00 pm
by UMGaming
just did a test by taking 0.1 off of the lmp1 car body cd value yeilded in a simular topspeed for quite a bit higher downforce settings
Re: VMO's stuff (LMP1 Released!).
Posted:
Mon Feb 29, 2016 10:13 pm
by vmo
UMGaming wrote:just did a test by taking 0.1 off of the lmp1 car body cd value yeilded in a simular topspeed for quite a bit higher downforce settings
I will test
Re: VMO's stuff (LMP1 Released!).
Posted:
Wed Mar 09, 2016 1:02 am
by vmo
The ClFront and ClRear values what it means?
Is to make an update for the LMP1 body, and make more quicker in corners.
Re: VMO's stuff (LMP1 Released!).
Posted:
Wed Mar 09, 2016 3:33 am
by Sillyworld
Re: VMO's stuff (LMP1 Released!).
Posted:
Wed Mar 09, 2016 3:49 am
by vmo
And the breaking edges, what it would say?
And a positive Cl?
Re: VMO's stuff (LMP1 Released!).
Posted:
Wed Mar 09, 2016 4:02 am
by Sillyworld
You look at the car and you fill it dependenly on what you see... a flow breaking edge is when the flow of the car stops abruptly, like in a 90° angle.
I think possitive CI means the car creates downforce instead of lift
https://youtu.be/z6yAsTw6GBY?list=PL6nC ... oLzC8VIl5F
Re: VMO's stuff (LMP1 Released!).
Posted:
Sat Mar 26, 2016 10:57 am
by UMGaming
Vmo can you make a variant of one of the lmp1 car bodys to have a front end like this
Re: VMO's stuff (LMP1 Released!).
Posted:
Sat Mar 26, 2016 11:02 am
by squidhead
Whats the difference?