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Re: VMO's stuff (LMP1 Released!).

PostPosted: Fri Feb 26, 2016 8:21 am
by vmo
Oskiinus wrote:Will you fix the GT-R?

Yep. At least (thanks to maffc) I found the possible problem.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Fri Feb 26, 2016 8:22 am
by vmo
thecarlover wrote:Wouldn't be too hard to rework the mesh slightly to hide those. It won't need new UV mapping, and depending on the morphs, skinning likely won't be affected.


The rear firewall I can fix.

The front firewall not (look the height).

But I looked this last now.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Fri Feb 26, 2016 8:22 am
by Awildgermanappears
And the fact that it is impossible to "design" a car with seperate headlights, fenders etc with the current car designer. Speaking of classic cars I still want more 50s cars. GODDAMMIT I NEED TO FIND MYSELF A VERSION OF 3DS MAX THAT WORKS ON MY SHITTY FIVE YEAR OLD LAPTOP AND IS COMPATIBLE TO THE EXPORT TOOL. And I should learn how to model in 3d.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Fri Feb 26, 2016 9:08 am
by thecarlover
Awildgermanappears wrote:And the fact that it is impossible to "design" a car with seperate headlights, fenders etc with the current car designer. Speaking of classic cars I still want more 50s cars. GODDAMMIT I NEED TO FIND MYSELF A VERSION OF 3DS MAX THAT WORKS ON MY SHITTY FIVE YEAR OLD LAPTOP AND IS COMPATIBLE TO THE EXPORT TOOL. And I should learn how to model in 3d.

Doesn't need to work with the exporter. You could find someone with the proper version that's generous enough to do the exporting for you. As long as you save the files in an older format (3DS Max 2013 or earlier) they could open them and export them. Car bodies are not easy, just to make that clear, but if you can do it then that's great as we can always use more variety. No matter how bad your computer is, it should run, it would just start running slow when you get highly detailed models.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Fri Feb 26, 2016 9:43 am
by Awildgermanappears
thecarlover wrote:
Awildgermanappears wrote:And the fact that it is impossible to "design" a car with seperate headlights, fenders etc with the current car designer. Speaking of classic cars I still want more 50s cars. GODDAMMIT I NEED TO FIND MYSELF A VERSION OF 3DS MAX THAT WORKS ON MY SHITTY FIVE YEAR OLD LAPTOP AND IS COMPATIBLE TO THE EXPORT TOOL. And I should learn how to model in 3d.

Doesn't need to work with the exporter. You could find someone with the proper version that's generous enough to do the exporting for you. As long as you save the files in an older format (3DS Max 2013 or earlier) they could open them and export them. Car bodies are not easy, just to make that clear, but if you can do it then that's great as we can always use more variety. No matter how bad your computer is, it should run, it would just start running slow when you get highly detailed models.

I have 2014 so that's a thing. And it is always running slow, so that I can live with. The learning curve is steep which sucks because I am a slow learner but feel like I have a pretty good sense for proportions and so on.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Fri Feb 26, 2016 11:50 am
by TrackpadUser
squidhead wrote:
vmo wrote:Yep. The suspensiĆ³n strut abd the rear firewall os a known little issue. But Is insignificant.


Just so I understand this a little better - that's the reason automation won't have open wheelers, and really old classy cars, right?


You could probably still make most post-war stuff, since even things like 30s fords should be doable if you do some minor adjustements as needed.

As long as it's not an open wheeler, you could probably make something decent.

Pickup trucks also present similar issues with the back suspension (and with fixtures clipping through the inner walls of the box), but you can work around that by making the box less deep than it should be and the walls thicker. Won't be 100% like in real life but it will still look fairly good.

The main issue is dealing with UVW mapping on older cars with external fenders like the 30s fords and very old pickups. I am actually surprised I got it to work acceptably on the 50s truck.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Fri Feb 26, 2016 3:07 pm
by UMGaming
Tested the Lmp1 body and the tyre width is very limited

Morths are also limited IMO

Re: VMO's stuff (LMP1 Released!).

PostPosted: Fri Feb 26, 2016 7:46 pm
by vmo
UMGaming wrote:Tested the Lmp1 body and the tyre width is very limited

Morths are also limited IMO

Ok. I will add a morph here. What is imo?

Re: VMO's stuff (LMP1 Released!).

PostPosted: Fri Feb 26, 2016 8:01 pm
by Vri404
In My Opinion.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Sat Feb 27, 2016 12:28 am
by vmo
I can lower only the frame height only touching the lua files?

Re: VMO's stuff (LMP1 Released!).

PostPosted: Sat Feb 27, 2016 1:11 am
by TrackpadUser
No, you have to adjust the position of your mesh in 3DS max.

Re: VMO's stuff (LMP1 update Released!).

PostPosted: Sat Feb 27, 2016 1:49 am
by vmo
News: I released the v.1.1 update:

Changelog:
-Now you can wide the front and rear fenders.
-I fixed the firewall bug: if you make zoom, is only visible a thin line of this.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Sat Feb 27, 2016 5:57 am
by BurningBridges
The new LMP looks beautiful. It could be really interesting for my high speed competitions.

Can you make a direct download link in this thread? I tried to download mods from Steam workshop but it simply doesnt work.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Sat Feb 27, 2016 8:23 am
by vmo
BurningBridges wrote:The new LMP looks beautiful. It could be really interesting for my high speed competitions.

Can you make a direct download link in this thread? I tried to download mods from Steam workshop but it simply doesnt work.


Yep. Tomorrow.

Re: VMO's stuff (LMP1 Released!).

PostPosted: Sat Feb 27, 2016 11:21 am
by UMGaming
thanks for allowing morthable fenders, now my only issue is the fact that I cant get stupid downforce for the aero efficentcy that the real cars have :evil: