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Re: VMO's stuff

PostPosted: Tue Jan 13, 2015 7:49 pm
by Kubboz
Well, you need to zoom in extremely, and move them close together manually.

Re: VMO's stuff

PostPosted: Tue Jan 13, 2015 7:57 pm
by supraman
simply put, you cannot weld a " point A, to point B " instead there has to be a complete loop or say triangle " point A, B and C " wher all points eventually meet each other.

Re: VMO's stuff

PostPosted: Tue Jan 13, 2015 8:47 pm
by Kubboz
supraman wrote:simply put, you cannot weld a " point A, to point B " instead there has to be a complete loop or say triangle " point A, B and C " wher all points eventually meet each other.


well, they have to be triangles or quadrilaterals (the latter is way better for the poly flow.)

Re: VMO's stuff

PostPosted: Tue Jan 13, 2015 10:06 pm
by vmo
Nivracer wrote:
vmo wrote:News: I'm current working in a NOT-Egoista headlights:


Those are Non-Veneno headlights.


True!

Re: VMO's stuff

PostPosted: Tue Jan 13, 2015 10:19 pm
by vmo
Download the source file to look better:
SampleLights.zip
source file
(91.01 KiB) Downloaded 228 times

Re: VMO's stuff

PostPosted: Tue Jan 13, 2015 11:53 pm
by vmo
Solved. I repeated all headlight.

Re: VMO's stuff

PostPosted: Wed Jan 14, 2015 1:03 am
by vmo
New previews about the NON-Veneno headlights (with high-quality mesh):

highQualityMesh.png
highQualityMesh.png (89.24 KiB) Viewed 6905 times

Re: VMO's stuff

PostPosted: Wed Jan 14, 2015 2:24 am
by vmo
News:
news.jpg
news.jpg (345.56 KiB) Viewed 6899 times

Re: VMO's stuff

PostPosted: Wed Jan 14, 2015 4:11 am
by 8bs
Nice!!!

Re: VMO's stuff

PostPosted: Wed Jan 14, 2015 5:35 am
by supraman
WOW THESE ARE LOOKING GREAT!

Re: VMO's stuff

PostPosted: Wed Jan 14, 2015 6:58 am
by vmo
And a news images:
prev2.png
prev2.png (88.82 KiB) Viewed 6948 times


prev3.png
prev3.png (94.75 KiB) Viewed 6946 times

Re: VMO's stuff

PostPosted: Wed Jan 14, 2015 7:27 am
by supraman
now if only I could get my mods working!

Re: VMO's stuff

PostPosted: Wed Jan 14, 2015 7:56 am
by vmo
I had these error:
error.png
error.png (831.44 KiB) Viewed 6943 times
And automation close.

The files to help in the problem (source files+headlight).

Vmosource.zip
Source files+ headlight
(494.11 KiB) Downloaded 224 times



I tried to copy/paste the skinned (to make identicals the # of polygons; this file isn't in the *.zip), but I have other error, and Windows displays that Automation had an error and will be closed.

I think that the error is in the scripting, and in the skinned file (when I exported the file, 3ds max closes due an error).

Re: VMO's stuff

PostPosted: Wed Jan 14, 2015 11:02 pm
by vmo
I modified the lua, but I have the same problem (if anyone can make a tutorial about the lua scripting for the parts...).

And I exported now the 3d parts, and nothing.

I need help, please (you can download the 3ds files in the up message).

Re: VMO's stuff

PostPosted: Wed Jan 14, 2015 11:10 pm
by Weasel
I can try to help you and take a look on it, when I# back home or at the weekend, when I have more time for that