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Community Modpack #01 (Outdated)

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pyrlix

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Post Sun Dec 21, 2014 8:28 am

Re: Community Mod Pack #01 (17.12.2014)

That should not cause a CTD unless you play fullscreen mode. That bug is due to the high amount of grilles we already have.
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xABSOLUTIONx

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Post Mon Dec 22, 2014 6:53 am

Re: Community Mod Pack #01 (17.12.2014)

this needs to be in an official patch!
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Pleb

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Post Tue Dec 23, 2014 9:46 am

Re: Community Mod Pack #01 (17.12.2014)

Some fixes for my mods will be coming in time for the new year. :)
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Killrob

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Post Tue Dec 23, 2014 10:50 pm

Re: Community Mod Pack #01 (17.12.2014)

Many of these will be put into Automation officially, yes.
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Absurdist

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Post Fri Jan 02, 2015 11:43 am

Re: Community Mod Pack #01 (17.12.2014)

As someone who has avoided mods on the back of not knowing which ones to get, Thank you!!!!
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UMGaming

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Post Tue Jan 13, 2015 6:38 pm

Re: Community Mod Pack #01 (17.12.2014)

CNSpots1 wrote:Honestly I have not a single clue, but in order to replicate it, you must have all the grilles from this pack(Among others, I think) and basically, when you try to scroll through the grills list, it crashes, repeatedly and unrelentingly.

Not sure if it was on my end or what, but removing grills so that I was down to 2 "pages" managed to fix my game. It doesn't happen with any of the other types of fixtures though.


If you run in full screen, change it to window mode as it allows the error to come up without crashing the game.
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titleguy1

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Post Wed Jan 14, 2015 12:47 pm

Re: Community Mod Pack #01 (17.12.2014)

Soooo... How do I unpack it? :?

I don't just leave in the folder, do I?

Folder as in C/ Prgram Files/ Automation.
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WizzyThaMan

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Post Wed Jan 14, 2015 1:33 pm

Re: Community Mod Pack #01 (17.12.2014)

unpack the things to the right places so your automationfolder/meshes/carparts and then grilles, vents etc.
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titleguy1

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Post Wed Jan 14, 2015 2:14 pm

Re: Community Mod Pack #01 (17.12.2014)

But it appears as a single file o-o
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Leonardo9613

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Post Wed Jan 14, 2015 2:22 pm

Re: Community Mod Pack #01 (17.12.2014)

Do as it is written on the op, that is, just unpack in program data/automation, everything should already go to the correct places.
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frisco557

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Post Wed Jan 14, 2015 3:11 pm

Re: Community Mod Pack #01 (17.12.2014)

titleguy1 wrote:But it appears as a single file o-o


You need an archival program like 7zip which is free.
http://www.7-zip.org/
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titleguy1

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Post Thu Jan 15, 2015 9:03 am

Re: Community Mod Pack #01 (17.12.2014)

I extracted the files but none of them are working :(

They appear in 7zip but not on my actual computer.
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Daffyflyer

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Post Thu Jan 15, 2015 9:26 am

Re: Community Mod Pack #01 (17.12.2014)

Usually you can just drag them all out of the 7zip window and into the folder you want them in, and it'll extract them there, is that how you're doing it?
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titleguy1

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Post Thu Jan 15, 2015 9:33 am

Re: Community Mod Pack #01 (17.12.2014)

Well, no, I extracted the files from the folder in Automation. It says that they're there and in the folders in the 7zip window (i.e the van is in the files), but when I go to my computer, they aren't there. They're still not there in the game.
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supraman

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Post Thu Jan 15, 2015 10:28 am

Re: Community Mod Pack #01 (17.12.2014)

try extracting them to the desktop, then dragging the folders into the appropriate spots. I had to do this to get mine to work as well.
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