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Pre-wedge era supercar (Download added)

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Post Mon Dec 15, 2014 3:13 am

Re: Pre-wedge era supercar (Download added)

*bows down and worships*
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Post Mon Dec 15, 2014 3:17 am

Re: Pre-wedge era supercar (Download added)

^
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Reaper392

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Post Mon Dec 15, 2014 4:34 am

Re: Pre-wedge era supercar (Download added)

It looks great, and I'm impressed with the number of things that can be modified. However, I think there might be a bug with a couple of the morph zones being grouped together or something, because in some areas of the car it highlights a big amount of the car and doesn't seem to change anything.

Also, if you look at at the car from side on, and hover around the very bottom of the car from about 1/2 to 3/4 of the way between the front wheel and the end of the front bumper there is a small square that can be highlighted that i'm not sure what it does either

The last bug I've found is that when you put exhausts on the bottom part of the back of the car they stick outwards rather than inwards, but this can be fixed by moving and dragging the exhaust to the top part of the back of the car and then back to the bottom part of the car.
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Post Mon Dec 15, 2014 5:53 am

Re: Pre-wedge era supercar (Download added)

Reaper392 wrote:Also, if you look at at the car from side on, and hover around the very bottom of the car from about 1/2 to 3/4 of the way between the front wheel and the end of the front bumper there is a small square that can be highlighted that i'm not sure what it does either


It controls the front winglets in the no-bumper version.
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Reaper392

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Post Mon Dec 15, 2014 7:19 am

Re: Pre-wedge era supercar (Download added)

Kubboz wrote:
Reaper392 wrote:Also, if you look at at the car from side on, and hover around the very bottom of the car from about 1/2 to 3/4 of the way between the front wheel and the end of the front bumper there is a small square that can be highlighted that i'm not sure what it does either


It controls the front winglets in the no-bumper version.

Ah, that explains things. I was on the chrome bumper car when I found that little area, hence my confusion
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Post Mon Dec 15, 2014 7:45 am

Re: Pre-wedge era supercar (Download added)

Reaper392 wrote:It looks great, and I'm impressed with the number of things that can be modified. However, I think there might be a bug with a couple of the morph zones being grouped together or something, because in some areas of the car it highlights a big amount of the car and doesn't seem to change anything.

Also, if you look at at the car from side on, and hover around the very bottom of the car from about 1/2 to 3/4 of the way between the front wheel and the end of the front bumper there is a small square that can be highlighted that i'm not sure what it does either

The last bug I've found is that when you put exhausts on the bottom part of the back of the car they stick outwards rather than inwards, but this can be fixed by moving and dragging the exhaust to the top part of the back of the car and then back to the bottom part of the car.


I've tried to solve this last bug, but it appears to be impossible. :P The stuff about highlighting a large part of the car, happens because the unused vertices are allocated to one bone that's not the Bone Root, even though it's explicitly told to give them to the Bone Root.
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Post Mon Dec 15, 2014 7:56 am

Re: Pre-wedge era supercar (Download added)

Image

You've done an amazing job. I can't wait to get home and play around with this one :)
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Post Mon Dec 15, 2014 7:58 am

Re: Pre-wedge era supercar (Download added)

First bugs:
Car -649.png
Car -649.png (938.89 KiB) Viewed 5427 times
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Felgen

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Post Mon Dec 15, 2014 8:02 am

Re: Pre-wedge era supercar (Download added)

What did you place and where did you place it for this to happen? Edit: You cannot place a grill that crosses over the two different rear panels. This has to do with texture coordinates.
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Post Mon Dec 15, 2014 12:43 pm

Re: Pre-wedge era supercar (Download added)

Kinda small engine space, could only fit a 2.6 v8 lengthwise.
Probably due to the strange gearbox layout.

Apart from that, VERY nice looking car. Hats of to You, Sir. :)
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Post Mon Dec 15, 2014 12:48 pm

Re: Pre-wedge era supercar (Download added)

You can fit a 6L V8 in it, as per the creator.
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Post Mon Dec 15, 2014 9:12 pm

Re: Pre-wedge era supercar (Download added)

RobtheFiend wrote:Kinda small engine space, could only fit a 2.6 v8 lengthwise.
Probably due to the strange gearbox layout.

Apart from that, VERY nice looking car. Hats of to You, Sir. :)


Thank you. :) You should probably mount the engine transversely. Generally, cars with longtitudal mid-engine layouts (eg. Porsche 904) do not have big engines.
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Post Tue Dec 16, 2014 12:46 am

Re: Pre-wedge era supercar (Download added)

The wing you have made is very nice, but the elements are a little to even i width (cord).

http://rejsa.nu/forum/viewtopic.php?t=4 ... start=1701

The fourth post has a nice picture of a double element wing profile. And 2 pages back, there is a picture of a 3 element wing, for the extreme crowd on the forum. ;)
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Post Tue Dec 16, 2014 1:52 am

Re: Pre-wedge era supercar (Download added)

Felgen wrote:What did you place and where did you place it for this to happen? Edit: You cannot place a grill that crosses over the two different rear panels. This has to do with texture coordinates.


I placed a grille between two panels (one taht you can morph, and the other, theoretical, you can select, but moving you can't morph).
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strop

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Post Tue Dec 16, 2014 2:45 am

Re: Pre-wedge era supercar (Download added)

Oh, that's not a dissimilar issue to what's on many of the other bodies. It just takes a bit of juggling is all.

That said, there's a rather interesting morph point that seems to cover most of the car and doesn't move in any direction! What was that intended to be?
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