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Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 5:13 am
by vmo
Please, post the lua file.

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 6:15 am
by Chucky
In attachment it`s ok?

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 6:37 am
by vmo
Do you put in 3DS Max, in the glass, the material 5, GlassSmooth?

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 6:44 am
by Chucky
Well I guess no, beacuse like I mentioned I couldn`t import sample file, so I created materials on my own. Is there any option to get this material 5 GlassSmooth?

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 7:59 am
by vmo
Chucky wrote:Well I guess no, beacuse like I mentioned I couldn`t import sample file, so I created materials on my own. Is there any option to get this material 5 GlassSmooth?

Get the Youtube Automation official tutorials sample files.

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 8:18 am
by Chucky
But these samples won`t work with 3ds max 2010, am`I right? Maybe exporting only materials will work. I mean, somebody who has 3ds 2013 export this materials to file and then I think I will be able to import these materials. It is possible?

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 8:20 am
by Felgen
Chucky wrote:Hi eveyone! I wanted to create my own first taillight, and of course I`ve stucked up. I don`t know what it is. I think that I done everything like in the tutorial (but probablly not).

First thing, I create my own materials, beacuse I couldn`t import the sample file, I have 3ds max 2010. My light is all in one colour (material) and it`s
shining like a chrome or mirror or something like that. Can enyone help me with this problem? I would be pleased.

P.S. Sorry for my rough English and also I`m using 3ds (any modeling software) for about 2 days, so please try to explain to me like to a super novice user.

Image


Remember that you need to use the right textures if you want to use the ECS_TAILLIGHT material. Moreover, only the glass material can be transclusent, and a conventional ECS_STANDARDMAT can only be inherently opaque.

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 8:56 am
by Chucky
in another words, with out proper materials settings in my 3ds max project, I won`t be able to create proper taillights? Do I must have sample files materials
to do it?

Or there is some way to create materials simillar to these in sample file (sample file=delivered by Automation dev)? I have 3ds 2010 so I can`t open these
sample files.

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 9:56 am
by vmo
Chucky wrote:in another words, with out proper materials settings in my 3ds max project, I won`t be able to create proper taillights? Do I must have sample files materials
to do it?

Or there is some way to create materials simillar to these in sample file (sample file=delivered by Automation dev)? I have 3ds 2010 so I can`t open these
sample files.

You need to use the mapped materials from the sample files.

Don't worry: tomorrow I will convert the files into 3DS Max 2010 for you and all users.

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 9:15 pm
by Chucky
Oh men, that would be great for all of us. So I am waiting unpatiently.

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 9:43 pm
by vmo
Here is the promised:
2010 converted.zip
(1.47 MiB) Downloaded 411 times

Re: Modding Tutorial 2 - Taillights

PostPosted: Sat Aug 01, 2015 10:33 pm
by Chucky
Thanks man, you`re great. Now let`s see what I can do about it. But I think that it won`t be an easy thing for me. But I`ll be trying hard :)

Re: Modding Tutorial 2 - Taillights

PostPosted: Sun Aug 02, 2015 1:35 am
by vmo
Chucky wrote:Thanks man, you`re great. Now let`s see what I can do about it. But I think that it won`t be an easy thing for me. But I`ll be trying hard :)


You're welcome ;)

Re: Modding Tutorial 2 - Taillights

PostPosted: Sun Aug 02, 2015 6:24 am
by Chucky
Finally something goes well, thanks to you all. But can you help me with skinning? I`ve used only 3 dummies with this taillight. Is it enough? What can I do
to not skinned elements falling deep into car body?

Image

Re: Modding Tutorial 2 - Taillights

PostPosted: Sun Aug 02, 2015 7:33 am
by vmo
Chucky wrote:Finally something goes well, thanks to you all. But can you help me with skinning? I`ve used only 3 dummies with this taillight. Is it enough? What can I do
to not skinned elements falling deep into car body?



The number of dummies depends of the model and complexity.

In your case, with 2 dummies (one in each side, and selecting one all the blinker and the other the red part, because your taillight is regular).