Modding Tutorial 2 - Taillights
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Naturally Aspirated
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Daffyflyer wrote:http://youtu.be/lTFBl9pNW40
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Daffyflyer wrote:There won't be any kind of ingame body creator, no, as that'd be almost impossible. It'd basically have to be an entire 3d modeling package built into the game.
You will be able to build new car bodies with 3ds max though, yes. And we will eventually do tutorial videos for that. It's not easy though, and you'd need to be quite skilled at 3d modeling to get good results.
nicroh007 wrote:Daffyflyer wrote:There won't be any kind of ingame body creator, no, as that'd be almost impossible. It'd basically have to be an entire 3d modeling package built into the game.
You will be able to build new car bodies with 3ds max though, yes. And we will eventually do tutorial videos for that. It's not easy though, and you'd need to be quite skilled at 3d modeling to get good results.
I better start learning
Daffyflyer wrote:nicroh007 wrote:Daffyflyer wrote:There won't be any kind of ingame body creator, no, as that'd be almost impossible. It'd basically have to be an entire 3d modeling package built into the game.
You will be able to build new car bodies with 3ds max though, yes. And we will eventually do tutorial videos for that. It's not easy though, and you'd need to be quite skilled at 3d modeling to get good results.
I better start learning
Yes! there are loads of free tutorials and resources on the internet for learning.
Daffyflyer wrote:Hmmm, assuming you've done the skinning step correctly they should just WORK.
Send me the files and I'll take a look when I get a chance.
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Naturally Aspirated
Posts: 1178
Joined: Wed Jul 04, 2012 4:29 am
Location: Spain
Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc
Kubboz wrote:It depends on the headlight, and on the way you modelled it. My Audi headlight has 7 different materials for an instance, numbered [0] to [6]
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