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Modding Tutorial 2 - Taillights

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Daffyflyer

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Post Mon Sep 29, 2014 7:00 pm

Modding Tutorial 2 - Taillights

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vmo

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Post Tue Sep 30, 2014 4:09 am

Re: Modding Tutorial 2 - Taillights

Thanks.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
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nicroh007

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Post Thu Oct 02, 2014 11:53 pm

Re: Modding Tutorial 2 - Taillights



Will there be a body creator (to make a body from scratch), or can you create bodies from scratch already. I really want to recreate this body from the Bentley Continental GT (My Favourite Car Of All Time)

Bentley Continental SS.jpg
One Like This :D
Bentley Continental SS.jpg (746.61 KiB) Viewed 9935 times


Hopefully, because then when v12's (possibly W12's) are released, i can recreate the car :D

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Cheeseman

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Post Fri Oct 03, 2014 3:03 am

Re: Modding Tutorial 2 - Taillights

You can make the body right now if you want. 3DS Max is advised as that is what the plugins are for. If you use something else then make it in there and then export it in a file format that 3DS Max supports.

There is no tutorial yet as to how to set up the car body and I have only seen one livestream so far when the devs were making a body and setting it up ready to go in game (and I know they have probably streamed this many more times before), so I have no idea what you have to do. There should be a tutorial eventually, but the devs have a million and one other things to do as well.
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Daffyflyer

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Post Fri Oct 03, 2014 11:12 am

Re: Modding Tutorial 2 - Taillights

There won't be any kind of ingame body creator, no, as that'd be almost impossible. It'd basically have to be an entire 3d modeling package built into the game.


You will be able to build new car bodies with 3ds max though, yes. And we will eventually do tutorial videos for that. It's not easy though, and you'd need to be quite skilled at 3d modeling to get good results.
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nicroh007

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Post Fri Oct 03, 2014 2:28 pm

Re: Modding Tutorial 2 - Taillights

Daffyflyer wrote:There won't be any kind of ingame body creator, no, as that'd be almost impossible. It'd basically have to be an entire 3d modeling package built into the game.


You will be able to build new car bodies with 3ds max though, yes. And we will eventually do tutorial videos for that. It's not easy though, and you'd need to be quite skilled at 3d modeling to get good results.


I better start learning :lol:
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Daffyflyer

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Post Fri Oct 03, 2014 2:28 pm

Re: Modding Tutorial 2 - Taillights

nicroh007 wrote:
Daffyflyer wrote:There won't be any kind of ingame body creator, no, as that'd be almost impossible. It'd basically have to be an entire 3d modeling package built into the game.


You will be able to build new car bodies with 3ds max though, yes. And we will eventually do tutorial videos for that. It's not easy though, and you'd need to be quite skilled at 3d modeling to get good results.


I better start learning :lol:



Yes! there are loads of free tutorials and resources on the internet for learning. :)
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nicroh007

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Post Fri Oct 03, 2014 2:32 pm

Re: Modding Tutorial 2 - Taillights

Daffyflyer wrote:
nicroh007 wrote:
Daffyflyer wrote:There won't be any kind of ingame body creator, no, as that'd be almost impossible. It'd basically have to be an entire 3d modeling package built into the game.


You will be able to build new car bodies with 3ds max though, yes. And we will eventually do tutorial videos for that. It's not easy though, and you'd need to be quite skilled at 3d modeling to get good results.


I better start learning :lol:



Yes! there are loads of free tutorials and resources on the internet for learning. :)


Great! I'll show you the finished result when i'm done (maybe 2 months at my artistic talent :lol: )
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Felgen

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Post Sun Dec 14, 2014 6:38 pm

Re: Modding Tutorial 2 - Taillights

Anyone know how I get the bones to move once I place the headlights?

Image
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Daffyflyer

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Post Sun Dec 14, 2014 7:40 pm

Re: Modding Tutorial 2 - Taillights

Hmmm, assuming you've done the skinning step correctly they should just WORK.


Send me the files and I'll take a look when I get a chance. :)
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Pleb

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Post Sun Dec 14, 2014 11:13 pm

Re: Modding Tutorial 2 - Taillights

I can get everything to work but the materials. The UV mesh just won't make the texture tile no matter what I do. I have 2 finished models, but I can't release them because the materials are just solid colour.
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Felgen

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Post Mon Dec 15, 2014 2:53 am

Re: Modding Tutorial 2 - Taillights

Daffyflyer wrote:Hmmm, assuming you've done the skinning step correctly they should just WORK.


Send me the files and I'll take a look when I get a chance. :)


It's been sent. :)
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vmo

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Post Sat Jan 17, 2015 10:25 pm

Re: Modding Tutorial 2 - Taillights

In the headlights, what are the [0], [1], [2]... in the lua file?

In the grilles, are explained:

  Code:
       --This vent has 2 materials, [1] is the texture grille, [0] is car body paint
      Materials = { [1] = ECS_STANDARDMAT, [0] = ECS_BODY, },


But in the headlights, aren't explained very well.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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Kubboz

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Post Sat Jan 17, 2015 10:27 pm

Re: Modding Tutorial 2 - Taillights

It depends on the headlight, and on the way you modelled it. My Audi headlight has 7 different materials for an instance, numbered [0] to [6]
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vmo

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Post Sat Jan 17, 2015 10:36 pm

Re: Modding Tutorial 2 - Taillights

Kubboz wrote:It depends on the headlight, and on the way you modelled it. My Audi headlight has 7 different materials for an instance, numbered [0] to [6]


But which is the function of this numbers
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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