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Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Aug 30, 2015 8:45 pm
by conan
Whoa dude! That's another level of awesome right there! DEM BBS!

Image

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Aug 30, 2015 8:46 pm
by vmo
Please, post a tutorial!

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Aug 30, 2015 8:55 pm
by Oskiinus
O kurwa, that's beautiful.

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Aug 30, 2015 11:46 pm
by pyrlix
vmo wrote:Please, post a tutorial!


Soon enough when i fully figured out how it works. Till then i tinker around with VOLK TE37s, Ford Escort RS Mk1 and Ronal R10 Turbos to find possible issues. The first two caused me a lot of trouble so far!

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Mon Aug 31, 2015 2:54 am
by Felgen
pyrlix wrote:
vmo wrote:Please, post a tutorial!


Soon enough when i fully figured out how it works. Till then i tinker around with VOLK TE37s, Ford Escort RS Mk1 and Ronal R10 Turbos to find possible issues. The first two caused me a lot of trouble so far!


I think rims can only have one material. That might be causing you a headache. :) Been working on Saab Aero style rims myself, but have no idea how to get them in game.

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Mon Aug 31, 2015 7:11 am
by pyrlix
Different Issues Felgen. The BBS Rim took me a whole day, of which 50% consisted of material testing. Its more the issue about the Diameter and Depth Scaling! I still have not perfected that and go a complex way...

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Mon Aug 31, 2015 7:28 pm
by Trixam
Good job pyrlix! Your wheels look great :D

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Mon Aug 31, 2015 7:29 pm
by 8bs
Wow. Nice!!!!

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Sep 13, 2015 5:27 am
by pyrlix

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Sep 13, 2015 6:53 am
by vmo

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Sep 13, 2015 8:13 am
by partario
Great Job as usual Pyrlix! More wheels is exactly what the game needs.

If you're planning to make more and happen to be out of ideas, Id love to see some simple minimalistic 1980s/90s style wheels, perhaps something like these MB ones:

Image

or

Image

We don't have anything remotely similar to these in the game at the moment.

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Sep 13, 2015 8:57 am
by pyrlix
I will try these the following weeks, all on my plan.

I also plan on pushing out a proper implementation tutorial for rims. I have prepared one, but i am not confident over quality. And it includes me talking very fast, as usual.


On my List:
Ronal Turbo R10
2 Mercedes "normals"
1 Random pick. (alfa?)

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Sep 13, 2015 7:57 pm
by maffc
Yes, Alfa Teledials Pweeeease :)

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Sep 13, 2015 10:26 pm
by vmo
maffc wrote:Yes, Alfa Teledials Pweeeease :)


+1. The new Alfa teledials!

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun Sep 13, 2015 10:34 pm
by Trollercoaster
Please more!
VMO: what are the new teledials? i only know the old ones that look like the old dial phones here in russia...