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Re: Kubby's 3d mod stuff

PostPosted: Sun Nov 30, 2014 11:09 am
by Pleb
Haha, I spy AlfaDave.. xD

Great job though, I want to make my company a badge so I can model it :)

Re: Kubby's 3d mod stuff

PostPosted: Tue Dec 23, 2014 7:20 am
by Kubboz
Hey, you want a christmas present?

70SedanHuge.zip
(742.49 KiB) Downloaded 396 times


Edit: I guess installation instructions would be in place. Unpack directly in <automation program directory>/assets/meshes/cars/front/large

Re: Kubby's 3d mod stuff

PostPosted: Tue Dec 23, 2014 7:25 am
by Microwave
YES

Re: Kubby's 3d mod stuff

PostPosted: Tue Dec 23, 2014 7:33 am
by Microwave
955.9L ENGINE BAY AND 465MM TYRES WAT

Edit: Apologies for double post, bit late now.

Re: Kubby's 3d mod stuff

PostPosted: Tue Dec 23, 2014 7:53 am
by pyrlix
Don't double post ;)

But fück yeah! The Body we all waited for... we all wanted the 10.9L Twinturbo beast!

Re: Kubby's 3d mod stuff

PostPosted: Tue Dec 23, 2014 7:59 am
by Felgen
Nice sedan! I'm gonna make a politically incorrect monster out of this. :D

Re: Kubby's 3d mod stuff

PostPosted: Tue Dec 23, 2014 9:45 pm
by 8bs
sweeeettt

Re: Kubby's 3d mod stuff

PostPosted: Wed Dec 24, 2014 12:12 am
by RedRiot
Thanks Kubby, that's an awesome Christmas surprise! Really cool and detailed body-shaping options!

I've already designed my first car based on this beauty, check out in my showroom:
http://automationgame.com/phpBB3/viewtopic.php?f=35&t=2740&p=55220#p55220

Re: Kubby's 3d mod stuff

PostPosted: Wed Dec 24, 2014 12:20 am
by np1993
my 572ci crate engine looks uny in this thing! sick car!

Re: Kubby's 3d mod stuff

PostPosted: Thu Dec 25, 2014 9:32 am
by najeeb
but isnt that official 60s-70s lowrider type car bigger than this one in terms of space ? it says so in the engine bay size area ingame

Re: Kubby's 3d mod stuff

PostPosted: Fri Dec 26, 2014 6:41 am
by jhd1124
Looks like Christmas came...right on time this year :)

Re: Kubby's 3d mod stuff

PostPosted: Sun Dec 28, 2014 4:15 am
by nialloftara
Kubboz wrote:Hey, you want a christmas present?

70SedanHuge.zip


Edit: I guess installation instructions would be in place. Unpack directly in <automation program directory>/assets/meshes/cars/front/large


Looks awesome! :) one question though, could it be possible to get a wagon version of this?
Image
Image
Image

Re: Kubby's 3d mod stuff

PostPosted: Sun Dec 28, 2014 4:16 am
by Kubboz
There is one in-beta already - wait for the big update.

Re: Kubby's 3d mod stuff

PostPosted: Sun Dec 28, 2014 4:59 am
by nialloftara
Ohhh extra sweet! Gotta start watching those YouTube videos.

Re: Kubby's 3d mod stuff

PostPosted: Mon Dec 29, 2014 2:44 am
by Kubboz
OK, so, you want your own badge? Well... As long as you have your 3ds max, AND your badge is round, you can make your own pretty easily.

Needed:
3ds max 2013 with the export plugin
image editor capable of opening .dds files (gimp can do it with a plugin)

1. Download the attachment, unpack it anywhere.
2. Edit the provided .dds file, so that it's your badge. Save the file under a unique name, in the folder you have the 3d file in.
3. Open the .max file, and go to the material editor.
Image
4. in material editor, go to the box I marked goldish in the image above, and change the bitmap source so your new badge image file is loaded in instead.
5. export the badge and its uv mesh to .kjc and put it in game as usual.
6. copy the texture file to /assets/meshes/carparts/sharedtextures.
7. copy the parts.lua file from Alfadave badge folder to your own badge's folder.
8. enjoy your personal badge.

The 3d file can also serve as a template badge 3d file, so you can see how large a badge should be, how is should be positioned, how the uv mesh should look like, so you have the material, etc.