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Kubby's 3d mod stuff

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Pleb

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Post Sun Nov 30, 2014 11:09 am

Re: Kubby's 3d mod stuff

Haha, I spy AlfaDave.. xD

Great job though, I want to make my company a badge so I can model it :)
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Kubboz

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Post Tue Dec 23, 2014 7:20 am

Re: Kubby's 3d mod stuff

Hey, you want a christmas present?

70SedanHuge.zip
(742.49 KiB) Downloaded 239 times


Edit: I guess installation instructions would be in place. Unpack directly in <automation program directory>/assets/meshes/cars/front/large
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Microwave

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Post Tue Dec 23, 2014 7:25 am

Re: Kubby's 3d mod stuff

YES
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Microwave

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Post Tue Dec 23, 2014 7:33 am

Re: Kubby's 3d mod stuff

955.9L ENGINE BAY AND 465MM TYRES WAT

Edit: Apologies for double post, bit late now.
Last edited by Microwave on Sun Dec 28, 2014 12:36 am, edited 1 time in total.
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pyrlix

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Post Tue Dec 23, 2014 7:53 am

Re: Kubby's 3d mod stuff

Don't double post ;)

But fück yeah! The Body we all waited for... we all wanted the 10.9L Twinturbo beast!
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Felgen

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Post Tue Dec 23, 2014 7:59 am

Re: Kubby's 3d mod stuff

Nice sedan! I'm gonna make a politically incorrect monster out of this. :D
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8bs

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Post Tue Dec 23, 2014 9:45 pm

Re: Kubby's 3d mod stuff

sweeeettt
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Post Wed Dec 24, 2014 12:12 am

Re: Kubby's 3d mod stuff

Thanks Kubby, that's an awesome Christmas surprise! Really cool and detailed body-shaping options!

I've already designed my first car based on this beauty, check out in my showroom:
http://automationgame.com/phpBB3/viewtopic.php?f=35&t=2740&p=55220#p55220
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np1993

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Post Wed Dec 24, 2014 12:20 am

Re: Kubby's 3d mod stuff

my 572ci crate engine looks uny in this thing! sick car!
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najeeb

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Post Thu Dec 25, 2014 9:32 am

Re: Kubby's 3d mod stuff

but isnt that official 60s-70s lowrider type car bigger than this one in terms of space ? it says so in the engine bay size area ingame
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jhd1124

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Post Fri Dec 26, 2014 6:41 am

Re: Kubby's 3d mod stuff

Looks like Christmas came...right on time this year :)
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nialloftara

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Post Sun Dec 28, 2014 4:15 am

Re: Kubby's 3d mod stuff

Kubboz wrote:Hey, you want a christmas present?

70SedanHuge.zip


Edit: I guess installation instructions would be in place. Unpack directly in <automation program directory>/assets/meshes/cars/front/large


Looks awesome! :) one question though, could it be possible to get a wagon version of this?
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Kubboz

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Post Sun Dec 28, 2014 4:16 am

Re: Kubby's 3d mod stuff

There is one in-beta already - wait for the big update.
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nialloftara

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Post Sun Dec 28, 2014 4:59 am

Re: Kubby's 3d mod stuff

Ohhh extra sweet! Gotta start watching those YouTube videos.
Chief designer and CEO, Centauri motor works, Centauri Performance Vehicles (CPV)
"Centauri: The Stars Are Within Your Reach."
Centauri engines Centauri cars
CPV engines CPV cars
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Kubboz

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Post Mon Dec 29, 2014 2:44 am

Re: Kubby's 3d mod stuff

OK, so, you want your own badge? Well... As long as you have your 3ds max, AND your badge is round, you can make your own pretty easily.

Needed:
3ds max 2013 with the export plugin
image editor capable of opening .dds files (gimp can do it with a plugin)

1. Download the attachment, unpack it anywhere.
2. Edit the provided .dds file, so that it's your badge. Save the file under a unique name, in the folder you have the 3d file in.
3. Open the .max file, and go to the material editor.
Image
4. in material editor, go to the box I marked goldish in the image above, and change the bitmap source so your new badge image file is loaded in instead.
5. export the badge and its uv mesh to .kjc and put it in game as usual.
6. copy the texture file to /assets/meshes/carparts/sharedtextures.
7. copy the parts.lua file from Alfadave badge folder to your own badge's folder.
8. enjoy your personal badge.

The 3d file can also serve as a template badge 3d file, so you can see how large a badge should be, how is should be positioned, how the uv mesh should look like, so you have the material, etc.
Attachments
badge.zip
(91.75 KiB) Downloaded 118 times
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