FAQ  •  Login

Kubby's 3d mod stuff

<<

np1993

User avatar

Naturally Aspirated

Posts: 805

Joined: Sat Nov 08, 2014 4:43 pm

Location: Ontario, Canada

Cars: used to own an 1986 Camaro

Post Tue Jan 06, 2015 4:37 am

Re: Kubby's 3d mod stuff

Awesome headlights, really brought the headlight variety our of the 90's and into the present!
Image

CEO of Prato Motor Car Company - Company ID: 1946393
Supreme Overseer of Comrade Motors - Company ID: 1939003

http://www.automationhub.net/company-ca ... mpanyID=35
<<

WizzyThaMan

User avatar

Turbocharged
Turbocharged

Posts: 2221

Joined: Sat Mar 23, 2013 8:39 am

Location: The Netherlands

Cars: Citroën Saxo, Mazda 2

Post Tue Jan 06, 2015 10:24 am

Re: Kubby's 3d mod stuff

I love it Kubby!
Image
Founder of AutomationHub, for all your Automation needs!
Please visit us at: http://www.automationhub.net
Like our facebook page: http://www.facebook.com/automationhub
Our livestream channel: http://www.twitch.tv/automationhub
<<

Jakgoe

User avatar

Supercharged
Supercharged

Posts: 2104

Joined: Sat Jan 04, 2014 8:25 am

Location: United States of America

Cars: 1995 Mitsubishi 3000GT SL,
1994 Mercedes-Benz S600

Post Tue Jan 06, 2015 10:33 am

Re: Kubby's 3d mod stuff

Great work! Keep up the great mods!
World #1 Ranked Automation Player!

Co-Owner of the World Rally Team

Smolensk Motors Showroom

Smolensk Tuning

We will continue the Epic Rap Battles of Automation.
<<

PMP1337

Naturally Aspirated

Posts: 250

Joined: Thu Aug 14, 2014 9:56 am

Location: Lisbon

Cars: Fiat Brava

Post Tue Jan 06, 2015 1:24 pm

Re: Kubby's 3d mod stuff

I really like the faded orange and white integrated turn signals. I haven't try them yet but from the thumbs they look really good.
Image
<<

Kubboz

User avatar

5-Star Beta Tester
5-Star Beta Tester

Posts: 1297

Joined: Fri Jul 30, 2010 3:24 am

Cars: Skoda Felicia Combi 1.3 MPi LXi

Post Mon Feb 09, 2015 1:02 am

Re: Kubby's 3d mod stuff

Something for the US-spec cars! The generic sealed beam round headlights in a square casing:

Screenshot_17.png
Screenshot_17.png (313.32 KiB) Viewed 8738 times

[Screenshot is of the old version. Looks a bit better now.]

Note that these are 5 3/4 inches lights by default, so you need no scaling for them to be US-regulations-compliant (as long as you have two on each side). This also means you can use them as a reference for the vanilla sealed beam lights.

The variants with body-colored casing have the casing tinted yellow and I don't know why. Use red/yellow/green/black colors if that bothers you (It sure does bother me).

The graphics engine does not like transparent materials in skinned meshes apparently, so it does not look as good as it could have looked. Perhaps the engine switch will fix it.

Unpack directly into your <installation directory>/assets/meshes/carparts/headlights folder.

UPDATE: A bit better looking glass. Still looks pretty opaque tho.
Attachments
KubbyHeadlight03.zip
(147.77 KiB) Downloaded 382 times
<<

strop

User avatar

3-Star Beta Tester
3-Star Beta Tester

Posts: 3462

Joined: Sun Apr 06, 2014 2:31 pm

Cars: Honda Civic VTI-S MY13

Post Mon Feb 09, 2015 4:57 am

Re: Kubby's 3d mod stuff

*bows down and worships kubby*

Also can be used as proper light fixtures for that Gemini TX replica I have floating around, superb!
<<

EnryGT5

User avatar

Turbocharged
Turbocharged

Posts: 753

Joined: Tue Dec 25, 2012 2:30 am

Location: Seishido HQ, Ebisu, Tokyo.

Cars: '01 Ford Focus 1.8 TDdi
'10 Citroen C3 1.6 HDi

Post Mon Feb 09, 2015 5:29 am

Re: Kubby's 3d mod stuff

They're pretty damn large, i see why manufacturers had to redesign the whole front end for the USDM versions.. :lol:
CEO of Seishido Motors.
Forum Thread: viewtopic.php?f=35&t=8343

Suddenly, a temporary logo appears.
<<

TrackpadUser

User avatar

2-Star Beta Tester
2-Star Beta Tester

Posts: 877

Joined: Tue Dec 09, 2014 3:20 pm

Location: Montreal, Canadia

Cars: 2006 Suzuki Swift+

Post Mon Feb 09, 2015 5:42 am

Re: Kubby's 3d mod stuff

Very nice. I wanted to make lights like these one day since they are used on so many things.

Only comment I would make is that IMHO the glass looks a bit opaque, and I am sure it could look nice since a lot of stock headlamps and the majority of taillamps have mapped glass.

I tried to change the material to ECS_Headlight and it does look a bit nicer but it is still more opaque than the round light. Maybe just remaping the texture on the glass so the grid is not as tight might help.

Reference picture.

Image

The left one has the glass material assigned as ECS_STANDARDMAT, the second is has it assigned as ECS_HEADLIGHT.

Also, thanks for the help with my taillights, they work nicely now.
<<

Kubboz

User avatar

5-Star Beta Tester
5-Star Beta Tester

Posts: 1297

Joined: Fri Jul 30, 2010 3:24 am

Cars: Skoda Felicia Combi 1.3 MPi LXi

Post Mon Feb 09, 2015 6:30 am

Re: Kubby's 3d mod stuff

Oh, so it was at ecs_standardmat. Weird. Could have sworn otherwise. That explains things, I guess.

Updated version is in progress of being uploaded. However, it still looks pretty opaque (It's more shiny however). All of vanilla mapped glass is in the glass mesh, which in this case is pretty impossible, since the glass needs to be skinned. My guess is the need to render glass more properly was not recognised early enough and it would require some massive human sacrifices on the devs' part to fix that problem on the current engine.
<<

TrackpadUser

User avatar

2-Star Beta Tester
2-Star Beta Tester

Posts: 877

Joined: Tue Dec 09, 2014 3:20 pm

Location: Montreal, Canadia

Cars: 2006 Suzuki Swift+

Post Mon Feb 09, 2015 6:58 am

Re: Kubby's 3d mod stuff

Yeah, the issue might be related to the green tinted ECS_BODY material on the back of lights.

Still, it looks much nicer now.

And the results are very nice even on very curved surfaces.

Image

I wonder if you could make a version with a round housing.
<<

Kubboz

User avatar

5-Star Beta Tester
5-Star Beta Tester

Posts: 1297

Joined: Fri Jul 30, 2010 3:24 am

Cars: Skoda Felicia Combi 1.3 MPi LXi

Post Mon Feb 09, 2015 8:43 pm

Re: Kubby's 3d mod stuff

I've heard you wanted some round housings?

Well, here it is:

Screenshot_18.png
Screenshot_18.png (414.4 KiB) Viewed 8932 times


It's a 7-inch light by default, so, if there is no scaling involved and there's only one light on each side, it is US regulations compliant. This also means you can use them as a reference for the other sealed beam lights.

The variants with body-colored casing have the casing tinted yellow and I don't know why. Use red/yellow/green/black colors if that bothers you (It sure does bother me).

The graphics engine does not like transparent materials in skinned meshes apparently, so it does not look as good as it could have looked. Perhaps the engine switch will fix it.

Unpack directly into your <installation directory>/assets/meshes/carparts/headlights folder.
Attachments
KubbyHeadlight04.zip
(145.93 KiB) Downloaded 423 times
<<

maffc

User avatar

4-Star Beta Tester
4-Star Beta Tester

Posts: 674

Joined: Tue Oct 25, 2011 11:11 pm

Location: Halifax, UK

Cars: Alfa Romeo Giulietta Sportiva

Post Mon Feb 09, 2015 8:52 pm

Re: Kubby's 3d mod stuff

Oh yeah!!!
These were totally needed for the older bodies :-D
Nice work man
<<

Jakgoe

User avatar

Supercharged
Supercharged

Posts: 2104

Joined: Sat Jan 04, 2014 8:25 am

Location: United States of America

Cars: 1995 Mitsubishi 3000GT SL,
1994 Mercedes-Benz S600

Post Tue Feb 10, 2015 1:32 am

Re: Kubby's 3d mod stuff

Thanks so much!

Could you consider putting all of your models into the OP, so we don't have to fumble through all of the pages to find them?
World #1 Ranked Automation Player!

Co-Owner of the World Rally Team

Smolensk Motors Showroom

Smolensk Tuning

We will continue the Epic Rap Battles of Automation.
<<

ThomasD1962

User avatar

Turbocharged
Turbocharged

Posts: 101

Joined: Sat Mar 30, 2013 5:54 am

Location: Biervliet, Netherlands

Cars: Ford Fiesta Ecoboosht! and a Suzuki Splash for the missus

Post Tue Feb 10, 2015 6:31 am

Re: Kubby's 3d mod stuff

This game is getting better and better!
Acer Aspire E1-572 i5-4200U, AMD HD8750M, 8GB, Windows 8.1
<<

RedRiot

User avatar

Naturally Aspirated

Posts: 127

Joined: Thu Jan 27, 2011 12:18 am

Location: Budapest, HUNGARY

Cars: 1991 Mercedes-Benz 200E

Post Tue Feb 10, 2015 9:21 am

Re: Kubby's 3d mod stuff

Your new light sets are really usefull - the new 1975 Chrysalis Mirage wouldn't be the same without those rectangular based sealed beam lights! :) Thanks for your effort, and keep up making these wonderfull add-ons!

Image
Last edited by RedRiot on Tue Feb 10, 2015 9:27 am, edited 1 time in total.
PreviousNext

Return to 3d Artists Modding Forum

Who is online

Users browsing this forum: No registered users and 0 guests