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Re: VMO's stuff
Posted:
Fri Jan 16, 2015 7:28 am
by RobtheFiend
Have you seen the headlights on the new Ford GT?
Re: VMO's stuff
Posted:
Fri Jan 16, 2015 7:34 am
by vmo
RobtheFiend wrote:Have you seen the headlights on the new Ford GT?
Yep.
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 7:34 am
by vmo
New mod: Audi Singleframe (like the TT Quattro Sport Concept):
The real car:
The mod:
- Car -689.png (733.17 KiB) Viewed 8315 times
DOWNLOAD LINK
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 7:50 am
by Speedemon
Wow! I like it !
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 8:09 am
by np1993
Very cool! You have a knack for this!
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 8:15 am
by Weasel
Looks like there is a little issue with your uv-mesh, There's a small red line in the middle
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 8:27 am
by Pleb
I think the model could be a bit cleaner overall. There seems to be a lot of lighting glitches there. Are there any triangles in the model?
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 9:35 pm
by vmo
Weasel wrote:Looks like there is a little issue with your uv-mesh, There's a small red line in the middle
Yep. Is because the grille and the UVMesh had a vertex in the OX part that I can't move (when y try to put x=0cm, returns to 0,001cm; with the rest of nodes I can make this).
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 9:35 pm
by vmo
Pleb wrote:I think the model could be a bit cleaner overall. There seems to be a lot of lighting glitches there. Are there any triangles in the model?
No. Any triangles. Is because the grille is deep (if you download, you can look this).
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 9:43 pm
by vmo
Pleb solved the headlight problem.
Coming soon the release.
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 10:04 pm
by vmo
A "cutting assasins" headlights bug:
- Car -690.png (661.68 KiB) Viewed 8534 times
- Car -691.png (604.91 KiB) Viewed 8534 times
Anybody know how can I solve the morphing problem?
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 10:26 pm
by Kubboz
Make sure the verts of the UV mesh are perfectly aligned with the headlight's outer ring verts.
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 10:37 pm
by vmo
Kubboz wrote:Make sure the verts of the UV mesh are perfectly aligned with the headlight's outer ring verts.
Ok. I will try with the UVMesh.
Re: VMO's stuff
Posted:
Sat Jan 17, 2015 10:40 pm
by vmo
The dummies are related with the problem?
Re: VMO's stuff
Posted:
Sun Jan 18, 2015 2:21 am
by vmo
For the moment, I had errors exporting in 3DS Max Design.
Pleb. When you had exported my headlight, 3ds max closes or not?