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Re: Pyrlix' Fixture Department

PostPosted: Sat Dec 06, 2014 11:55 am
by pyrlix
You installed them in exhausts right?
If so - go to the exhaust tab and choose one of these many many badges and slap them on your boot lid or rear bumper :)

They work like exhausts - so rear only.

Re: Pyrlix' Fixture Department

PostPosted: Sat Dec 06, 2014 2:48 pm
by VosNox
So.... am I gonna get to lick your feet?

Re: Pyrlix' Fixture Department

PostPosted: Tue Dec 09, 2014 9:15 am
by pyrlix
Image

This is what I am currently working at with 3dsmax 2014... hopefully I can get my 32bit 2012/2013 back to work soon!

Re: Pyrlix' 3D Department

PostPosted: Tue Dec 09, 2014 10:40 am
by maffc
was about to ask if it was a Delta, but then spotted the bitmap behind it - lol

nice work so far, (any chance of a Fiat Tempra? - LOL)

Re: Pyrlix' 3D Department

PostPosted: Tue Dec 09, 2014 10:45 am
by pyrlix
This is my first body ever :P
Skipped directly from grilles and vents to full frontal body!

Well... it should be somewhat morphable like a Delta

Re: Pyrlix' 3D Department

PostPosted: Tue Dec 09, 2014 4:27 pm
by RobtheFiend
Heh, so we will be able to make a SAAB 600 then.

(It was a re badged Lancia Delta. And rusted just like a Lancia.)

Re: Pyrlix' 3D Department

PostPosted: Tue Dec 09, 2014 8:48 pm
by NormanVauxhall
FSO Polonez... :mrgreen:

Re: Pyrlix' 3D Department

PostPosted: Wed Dec 10, 2014 2:31 am
by strop
Just had to get me these letters badges... I desperately want to use the OH COCK one, but haven't yet found a situation to do it justice...

Re: Pyrlix' 3D Department

PostPosted: Wed Dec 10, 2014 3:43 am
by pyrlix
PROGRESS!

Image

Re: Pyrlix' 3D Department

PostPosted: Wed Dec 10, 2014 6:49 am
by Microwave
Oh god, another car body with huge tires :lol:

Re: Pyrlix' 3D Department

PostPosted: Wed Dec 10, 2014 9:58 am
by pyrlix
Time for my newest 3D Object...

Image

Comes in a front and mid engined variant, morphing is not the best, but its my first model...!
It totally does not look like a Polonez, and the mid engined variant is totally not based on the Stratopolonez

Download

Unpack that into your \Automation\assets\meshes and enjoy!

Re: Pyrlix' 3D Department

PostPosted: Wed Dec 10, 2014 10:29 am
by autofrank
This is all fantastic work, although with the swap to Unity engine I won't be getting this now. I hope you keep working on 3D model bits when the change is made though.

Re: Pyrlix' 3D Department

PostPosted: Wed Dec 10, 2014 1:06 pm
by pyrlix
Its still a long time till the engine will be changed... and its still pretty much unknown which engine we go to.

Re: Pyrlix' 3D Department

PostPosted: Wed Dec 10, 2014 2:33 pm
by strop
Hot diggity I giggity!

Loving how the 3d modding is really taking off, that's a good sign for the community!

Re: Pyrlix' 3D Department

PostPosted: Wed Dec 10, 2014 9:34 pm
by RobtheFiend
pyrlix wrote:PROGRESS!

Image



What sort of suspension travel will this car have? 5cm?

Most cars have at least 10-15 cm travel, unless they are race track only.