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Re: Necronn's 3D Stuff

PostPosted: Mon Jan 19, 2015 9:37 pm
by necronassassin
So I tried to design a Grille. hope you guys like it.
still trying to improve it a bit.

Image
N_Grill1.zip
(206.04 KiB) Downloaded 277 times

Re: Necronn's 3D Stuff

PostPosted: Mon Jan 19, 2015 11:15 pm
by Weasel
Nice design. I like it.

I'm only confused a little bit about the black (plastic?) bar in the middle. It seems to be hoovering in front of the grillie and the sides seems to be cut off.

I willt ry the grillie when I'm at home. Maybe it looks diffrent ingame ;)

Re: Necronn's 3D Stuff

PostPosted: Tue Jan 20, 2015 12:26 am
by WizzyThaMan
All looks good, but I am interested in your wireframes (Press F4) and your poly count (number 7 on your keyboard)
Especially for that Downforce badge you made.

As for your photoshops, they look amazing!

Re: Necronn's 3D Stuff

PostPosted: Tue Jan 20, 2015 12:28 am
by necronassassin
Weasel wrote:I'm only confused a little bit about the black (plastic?) bar in the middle. It seems to be hoovering in front of the grillie and the sides seems to be cut off.


the plastic part. is the place were the licenceplate will be mounted;) it isn't floating. looks like that because of the angle of the picture

Re: Necronn's 3D Stuff

PostPosted: Tue Jan 20, 2015 12:32 am
by vmo
Good grille.

From what model is it?

Re: Necronn's 3D Stuff

PostPosted: Tue Jan 20, 2015 12:43 am
by necronassassin
vmo wrote:Good grille.

From what model is it?


it's from a concept car I found on google. changed it a little bit

Re: Necronn's 3D Stuff

PostPosted: Tue Jan 20, 2015 5:22 am
by np1993
Sweet grill! Exactly what i was looking for

Re: Necronn's 3D Stuff

PostPosted: Wed Jan 21, 2015 11:20 pm
by necronassassin
here a preview image of my not mazda taiki grille;)
still trying to fixs some things
Image

Re: Necronn's 3D Stuff

PostPosted: Wed Jan 21, 2015 11:22 pm
by vmo
necronassassin wrote:here a preview image of my not mazda taiki grille;)
still trying to fixs some things
Image


Very good job! :D

Re: Necronn's 3D Stuff

PostPosted: Wed Jan 21, 2015 11:23 pm
by Weasel
nice idea, great grillie

Re: Necronn's 3D Stuff

PostPosted: Wed Jan 21, 2015 11:24 pm
by necronassassin
vmo wrote:Very good job! :D


thanks:) any idea how i can remove that ugly UV mesh line

Re: Necronn's 3D Stuff

PostPosted: Wed Jan 21, 2015 11:28 pm
by Weasel
necronassassin wrote:
vmo wrote:Very good job! :D


thanks:) any idea how i can remove that ugly UV mesh line


Maybe, you can try to re-scale the UV, as long till there is no issue anymore

Re: Necronn's 3D Stuff

PostPosted: Wed Jan 21, 2015 11:36 pm
by necronassassin
Weasel wrote:
necronassassin wrote:
vmo wrote:Very good job! :D


thanks:) any idea how i can remove that ugly UV mesh line


Maybe, you can try to re-scale the UV, as long till there is no issue anymore


I'll try

Re: Necronn's 3D Stuff

PostPosted: Wed Jan 21, 2015 11:45 pm
by vmo
necronassassin wrote:
vmo wrote:Very good job! :D


thanks:) any idea how i can remove that ugly UV mesh line


Yes.

First, you need to select all vertex near the X=0 axis.

step 1.png
step 1.png (130.68 KiB) Viewed 6348 times


Once you make this, you need to unmerge the UVMesh, and you need to reduce a little the UVMesh with the scale (and make the same with the vertex near x=0 of the rear step), and erase these polys with the redo keyboard key (the same to erase words key), EXCEPT THE TWO CORNERS (not erase the unselected vertex in the image).

step2.png
step2.png (84.55 KiB) Viewed 6348 times


And you need to align the UVMesh with the grille perfectly with the help of align tool (first select the UVMesh, and secondly, any vertex of the grille, and "play" with the align position (world).

Re: Necronn's 3D Stuff

PostPosted: Wed Jan 21, 2015 11:52 pm
by necronassassin
vmo wrote:
necronassassin wrote:
vmo wrote:Very good job! :D


thanks:) any idea how i can remove that ugly UV mesh line


Yes.

First, you need to select all vertex near the X=0 axis.

step 1.png


Once you make this, you need to unmerge the UVMesh, and you need to reduce a little the UVMesh with the scale (and make the same with the vertex near x=0 of the rear step), and erase these polys with the redo keyboard key (the same to erase words key), EXCEPT THE TWO CORNERS (not erase the unselected vertex in the image).

step2.png


And you need to align the UVMesh with the grille perfectly with the help of align tool (first select the UVMesh, and secondly, any vertex of the grille, and "play" with the align position (world).


thanks for the help