Page 1 of 1

Mazda Raceway Laguna Seca (flying lap)

PostPosted: Tue Jul 29, 2014 4:00 pm
by 07CobaltGirl
Here is the Mazda Raceway Laguna Seca in Salinas, California, USA. Thanks to The Tom for the suggestion. This is probably my favorite course from FM4!! (gotta love that %!^&$*# Corkscrew!!!) I couldn't manage to get it exactly 3602m, but it is close at 3591m. I suspect the elevations aren't dead on accurate. I don't normally do the flying laps, but I couldn't resist here. ;)

Laguna Seca.zip
(1.96 MiB) Downloaded 922 times


Image

And, here it is in the Automation Track Editor.

Image

Re: Mazda Raceway Laguna Seca (flying lap)

PostPosted: Tue Jul 29, 2014 11:48 pm
by Pleb
Well, I know what I'm testing my cars on! I absolutely adore this track, well done!

Re: Mazda Raceway Laguna Seca (flying lap)

PostPosted: Wed Jul 30, 2014 7:21 am
by 07CobaltGirl
Thanks! It's a really fun track, to say the least!

Re: Mazda Raceway Laguna Seca (flying lap)

PostPosted: Wed Jul 30, 2014 7:30 pm
by TheTom
Awesome! I love it :D

Re: Mazda Raceway Laguna Seca (flying lap)

PostPosted: Sat Aug 02, 2014 12:00 am
by WizzyThaMan
just A-MAZ-ING!! You're doing really good!

Re: Mazda Raceway Laguna Seca (flying lap)

PostPosted: Sat Aug 02, 2014 11:09 am
by 07CobaltGirl
As long as the community is happy, I will keep making them. :) Hooray! I get a weekend off (instead of a day in the middle of the week)!!!!

Re: Mazda Raceway Laguna Seca (flying lap)

PostPosted: Tue Jan 20, 2015 1:23 am
by JasonPoland
Thumbs up for the good work :mrgreen:

Re: Mazda Raceway Laguna Seca (flying lap)

PostPosted: Sat Jul 18, 2015 2:34 pm
by Phos
Fun Fact, that patch of rubber in the infield that looks like a cock n balls is the autocross course that Skip Barber starts people out on before going to the real track.

I get the feeling that the exit to the corkscrew isn't quite, from my experience, as soon as you hit positive Gs you can floor it because of both the favorable banking and the attitude change acts as more banking, and that doesn't seem to be what happens. Maybe the cars I'm putting on it are way too fast?

Re: Mazda Raceway Laguna Seca (flying lap)

PostPosted: Sat Jul 18, 2015 4:57 pm
by strop
The simulation isn't perfect, and particularly doesn't do corner entries or exits that well. Also the angle does kind of progressively change while exiting the corkscrew, and that's difficult to model.

I'm more wondering about the back stretch before the corkscrew, I've never needed to brake* except approaching the crest itself, but do the kinks really require that much slowing down?

*simulator only

Re: Mazda Raceway Laguna Seca (flying lap)

PostPosted: Mon Jul 20, 2015 3:46 pm
by Phos
strop wrote:The simulation isn't perfect, and particularly doesn't do corner entries or exits that well. Also the angle does kind of progressively change while exiting the corkscrew, and that's difficult to model.

I'm more wondering about the back stretch before the corkscrew, I've never needed to brake* except approaching the crest itself, but do the kinks really require that much slowing down?

*simulator only

You mean between turn 6 and the corkscrew? Might depend on how much downforce you have, and how much speed your car has there. I have one car where the driver lifts a bit and another where something odd happens that IO haven't been able to figure out what exactly it is. Might be traction control delaying a shift due to going through that kink, because there's no lift but acceleration seems to stop for a moment.