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Extreme top speed test [FOUND A BUG IN AUTOMATION]

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gabibbo97

Turbocharged
Turbocharged

Posts: 24

Joined: Fri Apr 05, 2013 4:24 am

Cars: Audi A8 W12
Fiat Panda 1.2 Emotion
Nissan X-Trail 2.2

Post Wed Jun 04, 2014 5:26 am

Extreme top speed test [FOUND A BUG IN AUTOMATION]

Hi everyone, I've made this track that lets you to test the top speed of your car on a 10km straight line
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When the cars reach their top speed, the track simulation will halt, this is a bug of Automation
Test.zip
The track lua + image
(35.86 KiB) Downloaded 691 times
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pyrlix

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23 Star Beta Tester
23 Star Beta Tester

Posts: 816

Joined: Mon Feb 27, 2012 3:51 am

Location: Ludwigshafen/Germany

Cars: Alfa Romeo 159 1.9JTS
Opel Vivaro 2.0CDTI SE

Post Thu Jun 05, 2014 2:43 am

Re: Extreme top speed test [FOUND A BUG IN AUTOMATION]

I dont see how this is different to the Nardo...

However: There is no bug in the game - my chosen car reaches top speed flawlessly, even hits the 700kph target. The problem is just the track itself - not the calculations... I cut the size of the track by half (5km straights instead of 10...) and it did not crash. In other words - its poor track design paired with no testing. Small tip: The track can only be a A to B Straight with 15km length too, also i dont see the point of having a top speed test like that, as its 100% the same to the ingame Stat.

-Pyrlix
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<Killrob> you commited a lot of crimes... among others against: 1) international minimum intelligence laws 2) human rights to a brain 3) act against devolution of the human mind

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