Sorry for the wait guys, I had a couple of submissions I was preparing to buff up the leaderboard, based on some
rather liberal interpretations of existing cars. I suspect there'll be no prizes guessing which cars I've based them on:
First up, the
Interceptor. The Crusader-E engine (the 1000hp beast which took a bit of a retune to get to 20% economy, so now it only puts out 950hp) was transplanted from the nostalgia madmobile, and placed in an aluminium frame polymer shell which essentially became an AWD version of America's favourite plastic car
- Interceptor.png (925.41 KiB) Viewed 5631 times
Like the engine, it's big and heavy, which comes as no surprise as this is all about muscle. But like the modern iterations of muscle, they all seem to be aiming to straddle this weird territory between sporty and accessible... with a whole range of track versions that aim to make them that bit more sporty than accessible, if the Z/28 is anything to go by (also what, 305mm wide front wheels? Really???)
So that's what I built here: a track spec moderately priced modern muscle car that goes like stink and nevermind the rubber, only yes there's the full complement of driving aids so your average office worker with a mid-life crisis can hustle this around the track without accidentally turning into a 1700kg ballistic missle. As evidence of this, you'll note that it is more tame than sporty, though with both values into the 60s, it's both fast AND not difficult to drive:
- Interceptor2.png (934.02 KiB) Viewed 5631 times
Sorry for the ugly rear... the lips aren't exactly supposed to be used like wings and emulating the rear on the Z06, which was what I was aiming for, proved to be difficult.
Entertainment was left at basic, and safety is set to premium 00s. The downside of all this performance and weight is that even with an efficiency of exactly 20%, the car's mileage is still horrendous. Anyway, I did promise that I'd make a tilt at the top of the leaderboard (or did I...) so, here it is:
- NordInterceptor.png (701.76 KiB) Viewed 5631 times
Finally realising what the values in the suspension tuning actually corresponded to, I set the suspension to something approaching what it'd be in real life on a 1700kg track-oriented car: rather firm. As a result, while the balance is pretty good, I know for a fact that within the bounds of the simulation there's a spare second, but it requires having the front sway bars set to about 1600 which just doesn't seem right... so we'll just stick with a time of 4:39.35.