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Green Hell v0.9

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Der Bayer

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Post Wed Apr 02, 2014 3:22 am

Green Hell v0.9

The ultimate challenge for every car. The Green Hell.

v0.9 released. Some corners might have to be tweaked a bit, I hope for your feedback! Nevertheless, have fun! :)

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SamSheepDoq

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Post Wed Apr 02, 2014 4:50 am

Re: Green Hell WIP

I feel like this resembles a certain ring... Nice looking track! :D
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Post Wed Apr 02, 2014 4:53 am

Re: Green Hell WIP

I was planning to do that track, but I see you have done it quite well. How long did it take?
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Der Bayer

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Post Wed Apr 02, 2014 4:58 am

Re: Green Hell WIP

Don't ask. :) More than 10 hours, still not finished and some tweaks needed.
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LoucurasdoPortal

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Post Wed Apr 02, 2014 7:04 am

Re: Green Hell WIP

That's really nice! I've visited the "real" one in January, and it is awesome!
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Post Wed Apr 02, 2014 7:22 am

Re: Green Hell WIP

Great work! Mind I ask what program you guys used to create the "Example" Automation Test Track graphics? I'm considering paint.net or GIMP for now. I have a few sketches for tracks that I hopefully will have time to test out.
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Der Bayer

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Post Wed Apr 02, 2014 9:07 am

Re: Green Hell WIP

I almost always use Inkscape: free, quick, good looking results. The Green Hell pic was made in Photoshop though.
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UltimateBMWfan

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Post Wed Apr 02, 2014 9:40 am

Re: Green Hell WIP

Huh, looks like a cool piece of software, thanks for the help :)
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Der Bayer

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Post Fri Apr 04, 2014 2:26 am

Re: Green Hell v0.9

v0.9 has just been released, the file is linked in the first post. Have fun (and give me feedback)! :)
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WizzyThaMan

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Post Fri Apr 04, 2014 3:02 am

Re: Green Hell v0.9

Looks good Martin!
Maybe if it is possible, you could add more sectors?

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Post Fri Apr 04, 2014 3:10 am

Re: Green Hell v0.9

AFAIK, Automation supports only 3 sectors per track.
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Der Bayer

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Post Fri Apr 04, 2014 3:38 am

Re: Green Hell v0.9

Yeah, that's the way it's currently done. It won't be a big problem to add more sector times to the code, but you somehow would have to make the user select how many sectors there are. Maybe Caswal wants to include that, it's at least possible to do.
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Razyx

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Post Fri Apr 04, 2014 12:56 pm

Re: Green Hell v0.9

A shakedown in the green hell with the Venom. Btw great work Der-Bayer!!.

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Feedback hmm, dunno what could i add atm, more sectors as you've said, would be useful to get a better idea of car performance.
I had something in mind but... #¡?, maybe would be a good idea that alongside with control and acceleration graphics add another one that shows if the car is climbing or not, even what kind of surface is undergoing (bumpy, flat...).
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Der Bayer

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Post Fri Apr 04, 2014 6:24 pm

Re: Green Hell v0.9

I meant feedback regarding the track, not the simulation per se. ;)

Anyway, we have been talking about how to show the player the height profile, maybe we can add something reasonable for that. The bumpyness might just be shown by random bump noises depending on how bumpy the current track section is in the future.
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WizzyThaMan

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Post Fri Apr 04, 2014 7:33 pm

Re: Green Hell v0.9

For the hieght, we could use a heightlegend, ranging from 3 to 4 coulours, both into positive hieght and negative height.

Example:
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Just like the meter in the bottom, but then used for height(difference). Green/blue would be 0, the normal.
Just draw the circuit (currently the red line) with these colours and there you got the height difference!
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