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Green Hell v0.9

PostPosted: Wed Apr 02, 2014 3:22 am
by Der Bayer
The ultimate challenge for every car. The Green Hell.

v0.9 released. Some corners might have to be tweaked a bit, I hope for your feedback! Nevertheless, have fun! :)

Image

Re: Green Hell WIP

PostPosted: Wed Apr 02, 2014 4:50 am
by SamSheepDoq
I feel like this resembles a certain ring... Nice looking track! :D

Re: Green Hell WIP

PostPosted: Wed Apr 02, 2014 4:53 am
by Jakgoe
I was planning to do that track, but I see you have done it quite well. How long did it take?

Re: Green Hell WIP

PostPosted: Wed Apr 02, 2014 4:58 am
by Der Bayer
Don't ask. :) More than 10 hours, still not finished and some tweaks needed.

Re: Green Hell WIP

PostPosted: Wed Apr 02, 2014 7:04 am
by LoucurasdoPortal
That's really nice! I've visited the "real" one in January, and it is awesome!

Re: Green Hell WIP

PostPosted: Wed Apr 02, 2014 7:22 am
by UltimateBMWfan
Great work! Mind I ask what program you guys used to create the "Example" Automation Test Track graphics? I'm considering paint.net or GIMP for now. I have a few sketches for tracks that I hopefully will have time to test out.

Re: Green Hell WIP

PostPosted: Wed Apr 02, 2014 9:07 am
by Der Bayer
I almost always use Inkscape: free, quick, good looking results. The Green Hell pic was made in Photoshop though.

Re: Green Hell WIP

PostPosted: Wed Apr 02, 2014 9:40 am
by UltimateBMWfan
Huh, looks like a cool piece of software, thanks for the help :)

Re: Green Hell v0.9

PostPosted: Fri Apr 04, 2014 2:26 am
by Der Bayer
v0.9 has just been released, the file is linked in the first post. Have fun (and give me feedback)! :)

Re: Green Hell v0.9

PostPosted: Fri Apr 04, 2014 3:02 am
by WizzyThaMan
Looks good Martin!
Maybe if it is possible, you could add more sectors?

Tiergarten - Aremberg
Aremberg - Bergwerk
Bergwerk - Hohe Acht
Hohe Acht - Tiergarten?

Re: Green Hell v0.9

PostPosted: Fri Apr 04, 2014 3:10 am
by Kubboz
AFAIK, Automation supports only 3 sectors per track.

Re: Green Hell v0.9

PostPosted: Fri Apr 04, 2014 3:38 am
by Der Bayer
Yeah, that's the way it's currently done. It won't be a big problem to add more sector times to the code, but you somehow would have to make the user select how many sectors there are. Maybe Caswal wants to include that, it's at least possible to do.

Re: Green Hell v0.9

PostPosted: Fri Apr 04, 2014 12:56 pm
by Razyx
A shakedown in the green hell with the Venom. Btw great work Der-Bayer!!.

Image

Feedback hmm, dunno what could i add atm, more sectors as you've said, would be useful to get a better idea of car performance.
I had something in mind but... #ยก?, maybe would be a good idea that alongside with control and acceleration graphics add another one that shows if the car is climbing or not, even what kind of surface is undergoing (bumpy, flat...).

Re: Green Hell v0.9

PostPosted: Fri Apr 04, 2014 6:24 pm
by Der Bayer
I meant feedback regarding the track, not the simulation per se. ;)

Anyway, we have been talking about how to show the player the height profile, maybe we can add something reasonable for that. The bumpyness might just be shown by random bump noises depending on how bumpy the current track section is in the future.

Re: Green Hell v0.9

PostPosted: Fri Apr 04, 2014 7:33 pm
by WizzyThaMan
For the hieght, we could use a heightlegend, ranging from 3 to 4 coulours, both into positive hieght and negative height.

Example:
Image

Just like the meter in the bottom, but then used for height(difference). Green/blue would be 0, the normal.
Just draw the circuit (currently the red line) with these colours and there you got the height difference!