MrChips wrote:So I've taken up some track modeling recently, and I seem to be having a big problem with big discrepancies between the car in the in-game simulation and the track as drawn in TrackEdit. Does anyone have any tips regarding how to fix this, or does it just come down to "fudge it in the editor"?
What makes this frustrating is that this problem is not consistent whatsoever; some tracks I've made work perfectly fine, while others don't.
IIRC this is due to the way the game parses the information from the track editor. I think it's to do with the approximations of the curve that the track editor uses to draw the line. Both user-generated editors suffered from similar issues.
With the current format, especially in the new versions, there's no way around it. Worse, all the tracks up to now will, in future tweaks of the simulation, not work (see Der Bayer's work on BROBOT) as intended either, so all tracks will have to be tweaked a bit, but at least we'd then be able to make tracks that simulate more predictably.
In short, it's best to wait a few months before making any new tracks.