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Re: Photo-editing your automation car tutorial. (Update: det

PostPosted: Thu Feb 25, 2016 9:29 am
by Vri404
Squidhead is a fucking wizard.

Re: Photo-editing your automation car tutorial. (Update: det

PostPosted: Thu Feb 25, 2016 12:02 pm
by Razyx
A photoshop tutorial!!... didn't see it before :? .
All I can say is thanks, in all of this time I have not been able to do it... :oops:

I wish to add a few 'tips', or different techniques/alternatives to those that have been pointed out.

Step 6. Shadows..., you also can do them through <Drop Shadow> -Layer Styles- with a duplicated layer of the car (that you'll put under the main car layer).
After setting up the angle, distance, etc, of the shadow, merge the layer <Merge Linked> with a 2nd (an empty) one, you'll get a new one without effects but with the shadow and the car.
Now you can work on the shadows and delete leftover areas, etc. You can add <Feather> to the selection while deleting a given area to get a shadow gradient.
In this way getting a basic shadow is quicker than drawing it from scratch.

Detailing - Step 6. Brightness lines. I think <Smudge> is fine while there's a minimal gradient deviation, i.e. almost a plain color around the bright area, if not...
Anyway, if you have to re-draw a straight line (from a little area that you can clone) the <Clone Stamp> is your best and quicker friend.


I'll be following the thread closely.

Re: Photo-editing your automation car tutorial. (Update: det

PostPosted: Tue Mar 01, 2016 11:23 am
by CNSpots1
I actually have a bit of a problem even getting started, namely, ever since the most recent sort of version of the game, the UI is saved along with the picture, and the background turns white instead of transparent when I have the Buildings toggled off. And I'm sure if this is a glitch or a universal issue. :\

Re: Photo-editing your automation car tutorial. (Update: det

PostPosted: Tue Mar 01, 2016 11:32 am
by squidhead
CNSpots1 wrote:I actually have a bit of a problem even getting started, namely, ever since the most recent sort of version of the game, the UI is saved along with the picture, and the background turns white instead of transparent when I have the Buildings toggled off. And I'm sure if this is a glitch or a universal issue. :\


That is why you need to take the picture from the gearbox menu with the graphs hidden. And that's also why you should turn FXAA on, or off if you wish to leave background transparent...

Re: Photo-editing your automation car tutorial. (Update: det

PostPosted: Wed Mar 02, 2016 6:45 am
by squidhead
Razyx wrote:I wish to add a few 'tips', or different techniques/alternatives to those that have been pointed out.


added to first post

Re: Photo-editing your automation car tutorial. (Update: det

PostPosted: Fri Mar 04, 2016 4:26 am
by TurboJ
Really great guide. We all simply must appreciate all your hard work!

(too bad I don't have Photoshop....)


EDIT..Do you mind me asking how long has it taken you to get this good at photoshopping?

Re: Photo-editing your automation car tutorial. (Update: det

PostPosted: Fri Mar 04, 2016 5:14 am
by squidhead
Ehm... well the first pictures in my thread are actually the first tries. And I have uploaded pretty much all of the ones I've made, so I guess it's "that many pictures" :D
A month is probably enough if you put enough effort into it.

Re: Photo-editing your automation car tutorial. (Update: det

PostPosted: Thu Mar 17, 2016 6:49 am
by Razyx
I've been looking for some screenshots with english interface (I got it in spanish so not really helpful) to add another option that might be useful in some scenarios, that would be Replacing Color.
I'm gonna use it to get the stats background in black but It can be applied in any place with anything (you can replace the color in the whole pic, a layer, or a selection).

We start with a piece of the common stat screenshot.
Image

Now we head to the main menu; Image > Adjustements > Replace Color (as you can see in the next pic).
Image

This will open the Replace Color configuration window.
Image

Replacing Color (RC).
Just a few things:
Trough the dropper we will select the first (and main) color to replace. The dropper with a plus (plus dropper?) will allow us to add another color, or more.
The Fuzziness would be like the color deviation allowed regarding the color/s selected, so take care selecting many colors or setting high fuzziness values, you know, a given color is 'a balance' of basic colors.

Ok, going back to our pic we can see that it has two colors in strips. For this example I advise a Fuzziness value of 25.
Select one of them (through the dropper and clicking on your main pic). Then the little pic on the RC window will change showing in white the area affected.
Image

The best way to see how wide is the area affected (in your main pic) would be setting the Lightness to -100.
Image

Let's go for the other color. We are going to add another color but first, click on the 'plus dropper' icon, and click on the other strip in the main pic.
Once again the little pic on the RC window will change in a whiter version,
Image
but we can see that there still are some black areas in the left border.

Now we can choose one of two ways, clicking again with the 'plus dropper' in a black area (on the main pic) or set a higher Fuzziness value (like 75).
Sometimes one way is better than other, so try it.
Image

Image
Looks ok, click OK and we are done.

Tada!!

Re: Photo-editing your automation car tutorial. (Update: det

PostPosted: Mon Mar 21, 2016 11:31 pm
by Absurdist
Great stuff. Awesome post Squidhead, a credit to the community.