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how about some "open Source" cars? (explanation in thread)

PostPosted: Thu Sep 17, 2015 2:58 pm
by cpufreak101
so i had a thought, how about some cars that we make and we upload here and we can set anyone else modify them however they like, all they have to do is just credit the original maker of the vehicle (if uploaded) and even if not gives some cars for players, both old and new, to tinker around with, such as some "vets" can mess around and improve newbie cars and vice versa. if nobody is on board with it i do see where you would be coming from, not wanting anyone to steal your hard work as their own, but if anyone is on board, i shall provide le first vehicle, it is a 1988 station wagon i called the Courtner, it is well rounded being a V6 and getting 34 MPG's.
EDIT: if using any mods be sure to post the link, i forgot to lol, here it is, it's the badge: http://steamcommunity.com/sharedfiles/f ... earchtext=

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Thu Sep 17, 2015 3:01 pm
by Microwave
Might post one of my Frankfurt concept vehicles here later for the lols.

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Thu Sep 17, 2015 10:44 pm
by nialloftara
I like the idea of open source car engineering and I will open with my existing commuter car the commune. It's cheap, easy to maintain, lightweight, gets excellent mileage and is totally open to modification.
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Re: how about some "open Source" cars? (explanation in threa

PostPosted: Fri Sep 18, 2015 6:40 am
by DoctorNarfy
Does that car use any mods @nialloftara? i tried to load it and it wouldn't let me.

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Fri Sep 18, 2015 6:41 am
by nialloftara
I don't believe so, what was the error message?

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Fri Sep 18, 2015 7:26 am
by cpufreak101
nialloftara, thank you for providing the car, i made an edit to it to allow it to run on 76 octane, i managed to keep the speed and economy about the same to a hit on comfort (had to remove the radio to hit 50 MPG, it also helped to lower the already cheap cost) also the screenshot of the specs didn't seem to save, i'll edit it in later, forget it, too lazy

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Fri Sep 18, 2015 7:30 am
by Microwave
Just posted this on my company page, though it's not actually a Solstice car: viewtopic.php?f=35&t=5084&p=83103#p83103

Microwave - Scimitar.zip
(86.28 KiB) Downloaded 708 times

You're going to need a few mods. Just get all the workshop ones, including VMO's.
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Re: how about some "open Source" cars? (explanation in threa

PostPosted: Fri Sep 18, 2015 9:07 am
by DoctorNarfy
Here's the Error Message:

Screenshot (1).png
Screenshot (1).png (1.03 MiB) Viewed 105349 times

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Fri Sep 18, 2015 2:53 pm
by cpufreak101
well i'm just currently awaiting the launch of the open beta, once it launches i'll make a car in it for here

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Fri Sep 18, 2015 6:44 pm
by NormanVauxhall
DoctorNarfy wrote:Does that car use any mods @nialloftara? i tried to load it and it wouldn't let me.


Tail lights are mod.

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Fri Sep 18, 2015 10:13 pm
by HybridTronny
Here's a vanilla early 60's luxury sedan.

ALI213 - Luxury Sedan.zip
Early 60's Luxury Sedan with no name :^)
(84.25 KiB) Downloaded 657 times


Preview :

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Feel free to edit my car or improve the car and yes i know the production cost is really high but i don't use 6+ everywhere.

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Sun Sep 20, 2015 4:14 pm
by oppositelock
Do you reuse paper towels? Did you coin the phrase "extreme couponing"? Are you trapped in a dystopian communist hellhole? Then Grey-Skies Industries has the personal conveyance for you!

glhs386 - GSI Spartan.zip
(87.84 KiB) Downloaded 726 times

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Re: how about some "open Source" cars? (explanation in threa

PostPosted: Sat Sep 26, 2015 2:04 pm
by cpufreak101
EDIT: This is now unofficially one of the worst "real" cars made in automation lol

inspired by the above, Galt OPSO introduces the 1960 communitasia, new technologies have allowed us to create fuel that is super cheap for people living in complete slummish dictatorships. it only runs in certain cars though, but the communitasia is one of those cars designed to run on that cheap gas.
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the car is nothing special being only 65 and a half horsepower out of an i4, and because of the amount of fuel that has to be used to prevent knocking the communitasia gets a max of 9 mpg and can only go up to 88 mph, but hey, where else will you find a sub $8000 car?

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Sun Sep 27, 2015 6:42 am
by DoctorNarfy

Re: how about some "open Source" cars? (explanation in threa

PostPosted: Mon Sep 28, 2015 4:30 am
by nialloftara
Another Open source from Centauri This one is as radically different from the Commune as you can get. The mid-engined $52,000 220mph 1000hp twin-turbo Warpwind, its as fuel efficient and reliable as a normal sports car but as fast as most hypercars. Tune it to your heart's content.
Info and pictures found here. http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3684&p=83939#p83939
Files here.
nialloftara - Centauri Warpwind.zip
(128.68 KiB) Downloaded 655 times


Update*
this file is now for the preproduction version of the warpwind, extensive modification has been done to my official version resulting is a $10k dollars price reduction while maintaining most stats and performance figures. Update pictures of the production version are available on my company page.