Posts: 653
Joined: Wed Oct 07, 2015 2:50 am
Location: Ottawa, Canada
Cars: Not the 2011 Porsche 911 Turbo Cabriolet in the photo.
Re: Gryphon Gear: Rare Beasts of the Track (revamped story!)
strop wrote:The other problem I have is now that we (beta testers) have been working with killrob (actually, I'm not doing very much except asking questions, killrob's doing most of the work) to iron out the drag issues, we've now noticed that not every mod body necessarily has an appropriate Cd. thecarlover mentioned very briefly when making their bodies that the Cd of each body ought to be calculated based not on the car's actual effective area but on the body without any vents or aerodynamically significant fixtures (since vents and wings etc. will add to your effective area significantly).
I will be adding versions of the Murciélago and sorta-Diablo with removable tops, and I've already lowered the Cd values slightly on the bodies to put them slightly more in line with the McLaren bodies. That being said, both cars have some amount of integrated lips unlike the McLaren, so the Cd value will be higher regardless because of that, but still much lower than the real cars. Cd isn't as important on more regular cars, as long as it's in the right ballpark, but for supercar bodies any little tweak can make a big difference when pushing them to their limits of speed.