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Re: Car Replicas

PostPosted: Wed Jan 20, 2016 11:12 am
by DaScorpi0n
About 3 months ago, Ken Block revealed his Gymkhana Escort to the world, it looked so good!! I've always loved Escorts, especially the Escort Mexico's! I took it upon myself make his Escort Mk2 in Automation!

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I should have grabbed myself a duck tail wing mod which would have made this even more accurate.

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It took quite a bit of digging to find the specifications for the engine inside of this beast! (Millington Diamond Series 2.5L) Plus I tweaked it myself giving it an extra 28HP over Ken's one (333HP)

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Its pretty bloody quick as well around the Airfield Track!!

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Re: Car Replicas

PostPosted: Fri Jan 29, 2016 2:07 pm
by WhiteMercedes
This is my UAZ-469, the USSR's own Jeep. Finding the specs on the engine took quite a while, but it worked in the end! I had to limit the redline because the engine would've made more hp than the real one if I hadn't.
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Re: Car Replicas

PostPosted: Sat Feb 06, 2016 7:28 pm
by jonthefuzz
Opel Kadett C Limo

Re: Car Replicas

PostPosted: Fri Mar 11, 2016 4:46 pm
by jonthefuzz
Honda City Turbo 2

Re: Car Replicas

PostPosted: Sun Mar 20, 2016 3:41 am
by Emilio
I´ve tried just for fun to make a 100% realistic replica of my own car. I just wanted to learn more about realistic engines and 'what makes sense'. But i have some trouble right now.

1. I got the torque with the right Nm at the right RPM. But the hp curve is a little bit wrong. I need 127 hp at 5600 rpm, but i got them at 6200 rpm where the engine red lines.

2. I found the right compression ratio for the engine. But by using this, it isn´t possible to make the engine as powerful as it needs to be.

3. Ok, economy and top speed are approx. set right by my experience. Economy is about my average, top speed is a little bit lower because the speedometer in a car shows always a little bit more. Of course the weight is set right. But other stats aren´t correct. I timed via app 15 seconds at 1/4 mile, automation shows nearly 19 seconds. I timed under 9 seconds from 0-100 km/h, automation shows 11.5 seconds. (Gearing is set approx. right)

4. The price is about $10.000 less than in real life. (I´ve chosen the right year ;) ) But only if i would make it $20.000 cheaper than in real life, it´s competitiveness would be at about 94. With the correct price this would drop down to 21.5

How can i fix this problems? Do i need to turn the quality sliders up and down? If yes, which would probably solve my problems? Or is it not possible to make cars 100% realistic in this game?

Re: Car Replicas

PostPosted: Sun Mar 20, 2016 4:38 am
by thecarlover
Things are still being balanced, so the stats won't necessarily line up exactly as those in a real car. And if the car has a turbo, then it's most likely way off from that since there are major changes to come to the forced induction.

Re: Car Replicas

PostPosted: Sun Mar 20, 2016 5:09 am
by Emilio
Ok, sounds obvious to me. So i´ll need to fix some things a little bit way off the real car to get a result i´m satisfied with. Thanks for the explanation :)

btw: no, it´s not a turbo. It´s NA. But as i googled further in different languages at wikipedia i saw some stats closer to automation than to my measures made by mobile app :lol: