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Automation2BeamNG Converter

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AlternateSteve90

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Post Tue Dec 23, 2014 7:23 am

Re: Automation2BeamNG Converter

Sounds rather interesting to me; has anyone considered a BeamNG to Automation converter yet, btw? I'd love to see cars like the Moonhawk and the Bolide in particular made into Automation models. :D ;)
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rileybanks

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Post Thu Jan 15, 2015 10:52 am

Re: Automation2BeamNG Converter

3000hp through a pickup truck just causes wheelspin through all 4 gears.
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Company ID:#2014555
viewtopic.php?f=35&t=4994
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strop

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Post Thu Jan 15, 2015 11:42 am

Re: Automation2BeamNG Converter

Hey Riley, try putting 3000hp through the grand marshall. Much wheels falling off! :P
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EnryGT5

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Post Sun Jan 18, 2015 7:35 pm

Re: Automation2BeamNG Converter

Stuff the X90 engine in the stripped D-Series.... Drift missile! :mrgreen:
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vmo

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Post Sun Jan 18, 2015 11:50 pm

Re: Automation2BeamNG Converter

EnryGT5 wrote:Stuff the X90 engine in the stripped D-Series.... Drift missile! :mrgreen:


In my BeamNG, I can only put a custom engine in the GRans Marshall and in the Covet (and yes, is a original game).
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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np1993

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Post Tue Jan 20, 2015 10:01 am

Re: Automation2BeamNG Converter

vmo wrote:
EnryGT5 wrote:Stuff the X90 engine in the stripped D-Series.... Drift missile! :mrgreen:


In my BeamNG, I can only put a custom engine in the GRans Marshall and in the Covet (and yes, is a original game).


Only certain cars have the ability to use an "engine tune"
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CEO of Prato Motor Car Company - Company ID: 1946393
Supreme Overseer of Comrade Motors - Company ID: 1939003

http://www.automationhub.net/company-ca ... mpanyID=35
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vmo

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Post Tue Jan 20, 2015 9:34 pm

Re: Automation2BeamNG Converter

np1993 wrote:
vmo wrote:
EnryGT5 wrote:Stuff the X90 engine in the stripped D-Series.... Drift missile! :mrgreen:


In my BeamNG, I can only put a custom engine in the GRans Marshall and in the Covet (and yes, is a original game).


Only certain cars have the ability to use an "engine tune"


Ok. Thanks :)
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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strop

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Post Tue Jan 20, 2015 11:18 pm

Re: Automation2BeamNG Converter

Er, wasn't that the same issue was having to create an "enginetuning" slot in most of the .jbeam files? I thought we had covered that here.
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Sykriss

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Post Mon Mar 16, 2015 10:41 am

Re: Automation2BeamNG Converter

This doesn't seem to work with the latest Steam version of Automation. Every time I try to import an engine from Automation, it crashes. Possibly the file structure changed slightly?
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Daffyflyer

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Post Mon Mar 16, 2015 12:30 pm

Re: Automation2BeamNG Converter

Sykriss wrote:This doesn't seem to work with the latest Steam version of Automation. Every time I try to import an engine from Automation, it crashes. Possibly the file structure changed slightly?



Yeah, a lot of stuff has changed, so this tool will probably need some changes
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Microwave

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Post Fri Sep 25, 2015 1:41 am

Re: Automation2BeamNG Converter

Is this ever going to get updated? Would love to see it working.
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