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Re: Real-Life Engine Recreations

PostPosted: Fri Mar 06, 2015 5:02 pm
by cpufreak101
Corvette6317 wrote:2005 Chevy LL8 (from a 2006 Chevy Trailblazer LS):

Power comes 200 rpm too late otherwise perfect.
Engine.png
2005 Chevy LL8Rev0.lua
I highly doubt the real thing has light weight forged pistons, but anything less isn't up for the task without extra quality which just goes to show how needed individual quality sliders for bottom end parts are. If I had to guess what pistons the real thing has, I'd say hypereutectic.

I also don't know what fuel it runs on, I got it working on regular however it would start knocking if you changed the pistons to cast.

oh thank you for the fast work corvette, and from my stepfather owning one i can confirm it runs on regular unleaded, i have no clue on the internals but if it is cast id accept your excuse

Re: Real-Life Engine Recreations

PostPosted: Fri Mar 06, 2015 6:03 pm
by Corvette6317
I managed to get it a little closer and run on regular with cast pistons. If the real thing has headers more like the tubular style ones in the game then please let me know and I'll try redoing it with them.

Re: Real-Life Engine Recreations

PostPosted: Sat Mar 07, 2015 12:49 am
by cpufreak101
Corvette6317 wrote:I managed to get it a little closer and run on regular with cast pistons. If the real thing has headers more like the tubular style ones in the game then please let me know and I'll try redoing it with them.


ill hae tocheck next time were under the hood, google isnt being too helpful, also i put in a cast crank and it works fine with no major differences, just -2 smoothness

Re: Real-Life Engine Recreations

PostPosted: Sun Mar 08, 2015 6:06 pm
by zandor95
Windsor 302 late 80s injection?

Re: Real-Life Engine Recreations

PostPosted: Mon Mar 09, 2015 9:49 pm
by Corvette6317
zandor95 wrote:Windsor 302 late 80s injection?


It used multi-point EFI which isn't available in-game until '92.

Re: Real-Life Engine Recreations

PostPosted: Tue Mar 10, 2015 7:51 am
by cpufreak101
Corvette6317 wrote:
zandor95 wrote:Windsor 302 late 80s injection?


It used multi-point EFI which isn't available in-game until '92.

from what i learned the tech sliders change the quality equal to years, so plus 1 would be tech from 1 year in the future and minus 1 would be minus 1 year, so if its a 1988 engine, tune up to 1992 and have the quality sliders set to -4

Re: Real-Life Engine Recreations

PostPosted: Tue Mar 10, 2015 8:32 pm
by Corvette6317
That's not true, I heard something similar but I think the intention is have the quality sliders unlock parts in advance in the campaign mode. If you build an engine in the game in 2 different years and adjust the quality sliders you will find the stats do not match.

Re: Real-Life Engine Recreations

PostPosted: Sat Mar 14, 2015 12:36 am
by Brucemation
Corvette6317 and I have split, as we can't share the same copy of the game across both of our PCs anymore we had to. I BTW was the guy who made like 90% of the recreations posted by Corvette6317 on this thread so don't expect too many posts from him anymore, I'm not even sure if I'll be posting too many engines here either but that's a story for another day.

As I promised via Corvette6317's account here's a LS7 recreation, two in fact:

Re: Real-Life Engine Recreations

PostPosted: Thu Mar 19, 2015 5:22 pm
by Brucemat10n
So it turns out you need both the engine and the platform it belongs to in order to upload engines, so once I get a new USB since my old one seems to have been lost in transit I'll upload the platforms for the LS7 recreations I posted above. Of course that's provided I don't have any trouble logging in again *cough* hturt eht eldnah t'nac borllik *cough*. In terms of recreations I have planned, well... not many, I have an LS1 recreation I might upload however since the torque peak isn't comming at the right time (100 RPM too late) I don't want to upload it. I intend to do a Chevy 216 recreation sometime next week and maybe a 235 as well so I may upload them and I have a 1975 L48 recreation so that might get uploaded here soon or on a different thread in the car sharing forum.

Again I was going to upload my LS7 platforms in this post but I lost my USB so expect them either tomorrow or Monday and honestly I think I'll only be doing requests from now on, so if there's an engine you'd like me to try recreating post a reply with your request and I may just do it.

Re: Real-Life Engine Recreations

PostPosted: Mon Mar 23, 2015 7:05 am
by cjrhoades
Honda K24Z7. Found in 2014+ Honda Civic Si (US).

Specs:
2.4L (2354cc) DOHC 16v inline 4
205hp @ 7000 RPM
174lb-ft @ 4400 RPM
11.0:1 Compression
91 Octane Recommended (AKI)

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Re: Real-Life Engine Recreations

PostPosted: Tue Mar 24, 2015 1:33 pm
by cpufreak101
may i re-request the chevy LL8 engine since the steam release broke the other one (again, one from the '06 trailblazer LS model)

Re: Real-Life Engine Recreations

PostPosted: Tue Mar 31, 2015 6:17 pm
by Corvette6317
2006 GM Atlas LL8 (from a 2006 Chevrolet Trailblazer)

Torque is one too high.

Re: Real-Life Engine Recreations

PostPosted: Wed Apr 01, 2015 3:53 pm
by cpufreak101
Corvette6317 wrote:2006 GM Atlas LL8 (from a 2006 Chevrolet Trailblazer)

Torque is one too high.


thank you, again, now time to figure out how to put it into automation.

Re: Real-Life Engine Recreations

PostPosted: Thu Apr 02, 2015 5:00 am
by WheelbaseBelize
Ok I had a crack at designing my real life car, and so my engine. 2.4l PT Cruiser GT Turbo Convirtable.
The torque and power figures are spot on if you search specs on internet, but the arc and rpm-band are different any know how to make it more accurate?
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Re: Real-Life Engine Recreations

PostPosted: Tue Jun 23, 2015 6:46 pm
by Corvette6317
2005 Chevrolet LS7 (recreated by Bruce in latest update open beta)