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Re: What are we working on right now? [1/11/15]

PostPosted: Tue Feb 17, 2015 2:01 am
by BlastersPewPew
Killrob wrote:Regarding the stiffness I can't quite follow, the values are in N/m, which is very tangible. We probably should write the unit used next to the numbers though, and give the choice of switching to something less metric too, like lb/in or so.


I second that, I had NO idea those numbers were in N/m, I honestly thought they were just some value chosen at the time. I cant wait until the game has full US/Imperial measurements, metric is not something I understand very well outside of modern engine sizes and large bottles of soda :P

Re: What are we working on right now? [1/11/15]

PostPosted: Tue Feb 17, 2015 7:21 am
by bendersan
Killrob wrote:Regarding the stiffness I can't quite follow, the values are in N/m, which is very tangible. We probably should write the unit used next to the numbers though, and give the choice of switching to something less metric too, like lb/in or so.


Ah, I wasn't aware that the values were in N/m. Doesn't the scale max at 100,000 N/m? That makes for rather low maximum spring rates (580 lb/in or 10kg). At an average base motion ratio for a double wishbone car (assuming 0.7-1.0) the effective spring rate would only be 408 lbs/in or so. On a heavier car that would be hardly considered a performance suspension setup.

Re: What are we working on right now? [1/11/15]

PostPosted: Tue Feb 17, 2015 8:07 am
by Slim Jim
Agreed, range should be extended if possible... For example, the stock 2015 Mustang has 117 N/mm (117,000 N/m) spring rates at the rear. And with aftermarket Eibach springs can go as high as 174,000 N/m.

Re: What are we working on right now? [1/11/15]

PostPosted: Tue Feb 17, 2015 6:51 pm
by RobtheFiend
Perhaps they like american suspensions from the 60s and 70s. :) ;) :)

Re: What are we working on right now? [1/11/15]

PostPosted: Wed Feb 18, 2015 3:45 am
by BlastersPewPew
RobtheFiend wrote:Perhaps they like american suspensions from the 60s and 70s. :) ;) :)


TBH that is what I really want, I want to build a car with a solid rear axle and leafs, solid front or TTB style with leafs and drums all around...........yeah, I know, Americans :P I just hope there are a couple more front suspension options in the next update, getting real sick of just two options right now.

Re: What are we working on right now? [1/11/15]

PostPosted: Wed Feb 18, 2015 5:57 am
by Killrob
We didn't get around to adding more front suspension options just yet, but there will be more in the future. :)

Re: What are we working on right now? [2/17/15]

PostPosted: Wed Feb 18, 2015 1:57 pm
by bendersan
One more question regarding motion ratios and spring rates. Are all of the motion ratios between the different types of suspensions all considered equal, or do they vary in some way? In other words, is the spring rate choice based on effective spring rate, actual spring rate, or both (this option would mean 1-1 motion ratios for all suspensions ie. no dynamic camber gain)?

Re: What are we working on right now? [2/17/15]

PostPosted: Thu Feb 19, 2015 4:59 am
by Jastrzab1984
Killrob
When you gonna record new update video?
The last is almost one month old and we are very curious of Your work progress.

Re: What are we working on right now? [2/17/15]

PostPosted: Thu Feb 19, 2015 6:02 am
by Killrob
Maybe getting around to it tomorrow, it's really busy at the moment. :)

Re: What are we working on right now? [2/17/15]

PostPosted: Wed Mar 11, 2015 6:13 pm
by BrockWalls
Gotta like that I login to see if there's anything new with this game... the day before a new update is supposed to drop :D

Re: What are we working on right now? [2/17/15]

PostPosted: Sat Apr 11, 2015 10:07 am
by syko1220
I was wondering, will it be possible for one of the devs to update this at one point or another on a regular basis? It would kinda be helpful to know what is coming up next/already is done, for reassurement reasons; but no pressure, never said ya had to :)

Re: What are we working on right now? [11 April 2015]

PostPosted: Sat Apr 11, 2015 6:11 pm
by Killrob
Currently the best way to know what is going on is to be subscribed to our YouTube channel that gives you "Little Dev Updates" fairly regularly, which tell you exactly what we are working on. Keeping this thread here up to date myself is not an option as this very much is redundant information. What I could do is post the Little Dev Updates in this thread though, that is very easy to do.

21. March 2015 LDU
https://youtu.be/-lzTDxb4QJg

28. March 2015 LDU
https://youtu.be/KTm-98d7koQ

7. April 2015 LDU
https://youtu.be/itvm3q_iHKM

Re: What are we working on right now? [11 April 2015]

PostPosted: Sun Apr 12, 2015 4:31 am
by UltimateBMWfan
I've updated the post with some new information :)

Re: What are we working on right now? [11 April 2015]

PostPosted: Sun Apr 12, 2015 3:32 pm
by syko1220
UltimateBMWfan wrote:I've updated the post with some new information :)

Ok, thank you very much! :D

Re: What are we working on right now? [11 April 2015]

PostPosted: Thu Apr 16, 2015 5:52 pm
by Killrob
Latest Little Dev Update 15. April 2015: https://youtu.be/3_TuC_yg6Bk