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Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 12:21 pm
by PhillipM
Video looks great.

I'm not too sure on your spaceframe design though! :lol:

Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 1:13 pm
by Daffyflyer
PhillipM wrote:I'm not too sure on your spaceframe design though!



Yeah, its a bitch to design a real looking space frame that can mount any type of suspension without changes :lol:

Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 1:24 pm
by PhillipM
I think the only way you could do it, would be to fix the spaceframe points to the body editor so they reference off body points and it moves the internal frame around.
And the suspension, as you say, would probably need another step in the coding to somehow generate mounting members off key crossover points of the frame. Bit of a ballache I suppose.

It's just when I see 'spaceframe', it's something more like this:

Image

Image

But at the end of the day it's just something to visualise for most people I suppose.
Feel free to hurl abuse at me for making life difficult ;)

Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 1:33 pm
by T16
But Spaceframes are also stuff like this
Image

which are some what similar to the spaceframe in Automation

Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 1:37 pm
by Daffyflyer
That's a good example there T16 :)

Bear in mind that we cant have any bit of the chassis that goes up to the roof, as we have no idea what shape the body you're putting on top is going to be, so think of the chassis as more of a "floorpan", its not perfect but its hellish to do it any other way!

Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 1:45 pm
by PhillipM
Daffyflyer wrote:so think of the chassis as more of a "floorpan", its not perfect but its hellish to do it any other way!


Yeah, I understand that, you really just need something the suspension can pick up on which you can just 'drop' a body onto without worrying about the frame ending up outside the bodywork at some point.

You could do it if the frame was tied to the body but since that would reverse the whole construct I think that might be asking a bit much :lol:

Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 1:50 pm
by T16
What they could do is include the option of selecting a roll cage in the Body designer. ;)

Maybe if they ever get around to make the motorsport dlc. :P

Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 1:53 pm
by PhillipM
T16 wrote:What they could do is include the option of selecting a roll cage in the Body designer. ;)

Maybe if they ever get around to make the motorsport dlc. :P


Bingo.

Better sign me up for the pre-release motorsport pack too then :lol:

Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 1:54 pm
by Daffyflyer
T16 wrote:What they could do is include the option of selecting a roll cage in the Body designer.:P



Then it would have to deform to fit the... and... *HEADSPLOSION* :lol:

Re: Building a Car from Engine to Completion

PostPosted: Mon Aug 15, 2011 2:01 pm
by PhillipM
Daffyflyer wrote:
T16 wrote:What they could do is include the option of selecting a roll cage in the Body designer.:P



Then it would have to deform to fit the... and... *HEADSPLOSION* :lol:


Would it be possible to have some pre-set straight tubes and a few bends you could place onto the floorpan yourself? Or would that be hell in game?
Could allow switching the body off altogether then and make some tube frame cars on the base floor plan like the VW sand rails/Ariel atom, plus roll-caged cars/full spaceframes/off-roaders with external cages/bullbars, etc, without having to code something that would deform everything to fit the body?

Re: Building a Car from Engine to Completion

PostPosted: Tue Aug 16, 2011 4:06 pm
by Carlodinho
I dont know what i have to see its so freaking nice.
All the engine possibilites the suspension differences and the aerodynamics changes you can do its incredibly amazing. i think when the whole world knows about it you will be a miljonair!

Re: Building a Car from Engine to Completion

PostPosted: Wed Aug 17, 2011 1:15 pm
by castek
I am actually spewing that i have found out about this!
I really cannot wait for it to be released, I have been thinking about it every day

Re: Building a Car from Engine to Completion

PostPosted: Fri Aug 19, 2011 8:09 pm
by Dasspeil
Great work guys.. from a seemingly buggy engine designer to now i am very impressed. Havent been around much as im working away at the moment, but still trying to read forums when i can. I dont know what im more excited for right now, this, or Rugby Challenge!!.. lets say both!

Good work again guys!

Re: Building a Car from Engine to Completion

PostPosted: Sat Aug 20, 2011 8:42 am
by Lillen235
Ive been reading quite some time about this game now and all i can find about it is grate!

i really lite the structure of the game and it looks surprisingly easy to build in it even if its a very complicated game.

So good job! and i hope you keep making it.

Best regards Lillen

Re: Building a Car from Engine to Completion

PostPosted: Tue Aug 23, 2011 10:45 pm
by man_elite
love the idea of this game cant wait to get me hands on it