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This would be good game.

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raxo2222

Posts: 4

Joined: Sat Feb 12, 2011 2:15 am

Location: Poland

Post Sat Jun 11, 2011 7:56 pm

This would be good game.

My Mega Frankenstein game would consists of
ultimate Frankenstein (all games above), but modified;

Rulers of Nations- Politics/Secret Service/Domestic system/Research but modified – they have Tech level – a feature from Supreme Ruler 2020/Economic model, modified by games below.

Superpower 2 - Globe/UI/Nuclear warfare*1/Ease of transporting army*2/Political leanings but with bigger scale*3/Day and Night/Military Research*4
*1 Real life effects of it. (destroying ozone layer/increasing radioactivity/nuclear winter/instant effect on whole economy/destroying everything in full destruction range)
*2 Supreme Ruler 2020 was too complicated with it.
*3 Almost anarchy - totalitarian dictatorship, communism - almost pure capitalism.
Or 3d political leanings like in Nationstates (web game) – personal/political/economical level of freedom.
*4 this would be average from all stats 10 – Star rating.

Supreme Ruler 2020 - Tech levels*5/Various types of Mass Range Weapons*6.
*5 You cant research too advanced tech too early BUT researching tech's crucial to survive more than 100 years have VERY HIGH priority - these will reduce your dependency on nonrenewable resources , and will be researched, as they appear, priority of this would be modified in ecologist/environmentalist budget sector.
*6 Weapon types: chemical, biological, nuclear, neutron (only radiation, kills but not destroys), thermonuclear, EMP (destroys all electrical circuits), antimatter, dark-matter/dark-energy.

Hearts of Iron 3 – Warfare/Army, but easy transport like in Superpower 2/Military designs would be “generic” like in Superpower 2.

Civilization 4 – Diplomacy/Moddability*7/Building of cities*7/Revolutions*7/Mass range weapons at least pollutes a land.
*7 This game have HUGE mods - it could be modified, so certain techs allows build cities on sea/ocean/mountain, some of mods allows civil wars and revolutions.

Empire Earth - Advancing trough Epochs (Modern to Future like 2200 year)/City/Unit/Ui/Industry Styles (spawn between 3 - 5 epochs).

Fate of the World – Ecology/Global warming/Pollution/Resource or/and Climate economical crisis/Pro-environmental policies.

Oiligarchy (freeware) - Peak oil or any nonrenewable resource - a economical crisis when you too slow change economy to closed system*8.
*8 Sustainability WIKI

SimEarth: The Living Planet (old simulator game (abadonware)) – Realistic seasons of year*9/Rainfall*9/Temperature Change*9/Atmosphere could be modified or repaired after damage*9/
Modified version of Happiness and Quality of life*9
*9 Impact on Economy like in reality

Below is detailed described one of features. It comes from old game “SimEarth: The Living Planet”
but I made it more “advanced”

This would be HDI modified by environmental rating and health, political, personal and economic freedom, social security, "peacefulness world rating" and crime rates
Modified HDI would be measured in %

Quality of Life description
(95% - 100%> - Heavenly (Near - utopian,....And they lived long and happily for ever after - World)
(85% - 95%> - Marvelous
(75% - 85%> - Very Good
(65% - 75%> - Good
(55% - 65%> - Pleasant
<45% - 55%> - Tolerable - Today, Average world
<35% - 45%) - Unpleasant
<25% - 35%) - Bad
<15% - 25%) - Very Bad
<5% - 15%) - Miserable (North Korea World)
<0% - 5%) - Hellish (Mad Max/Fallout/Orwell 1984 World)
That scale would have wide palette of colors, unlike others Red-Green scale

Entropy would be reverse of modified HDI
Extreme low----/(95% - 100%>-Purple – White (97% level would be pink)
Ultra low--------/(85% - 95%>---Dark Blue - Purple
Very low---------/(75% - 85%>--Blue – Dark Blue
Low--------------/(65% - 75%>--Marine - Blue
Below average-/(55% - 65%>---Green – Marine (color between green and blue)
Average---------/<45% - 55%>--Yellow - Green
Above Average-/<35% - 45%)--Orange - Yellow
High-------------/<25% - 35%)---Reddish Orange - Orange
Very high-------/<15% - 25%)---Dark Red - Reddish Orange
Ultra high-------/<5% - 15%)----Brown - Dark Red
Extreme high---/<0% - 5%)------Black - Brown
Entropy Color range on map (Extensive palette to see very small changes)

These scales would be measured with at accuracy one-tenth promile
Entropy would have great impact on almost everything in game

In extreme, Entropy could go so high (below 10%), that entire civilization's would be torn apart, and global temperatures would go up as high as 5 - 10 degrees.

Or Entropy could go so low (above 90%), that all nations will be united into giant, happy, ecological, liberal, democratic and space colonizing Empire of Earth.

This game would be requiring top-class computer, and probably contain many bugs and flaws, and producing it will take 3-5 years.

Sorry for my English, I’m from Poland, if someone can find grammatical error, show me it in a post.
Last edited by raxo2222 on Mon Jun 13, 2011 10:10 pm, edited 4 times in total.
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Kubboz

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5-Star Beta Tester
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Post Sat Jun 11, 2011 8:36 pm

Re: This will be good game

Good idea, I admit.

My dream game is in progress of being created, and I'm betatesting it. (I'm the only beta tester in Poland)

I'm also waiting for the new Carmageddon.
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raxo2222

Posts: 4

Joined: Sat Feb 12, 2011 2:15 am

Location: Poland

Post Sat Jun 11, 2011 9:59 pm

Re: This will be good game

Yeah, I posted it on different forums, for backup, some posts and future.
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

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Post Mon Jun 13, 2011 7:45 pm

Re: This will be good game

Nice collection of ideas you got there :) I'd play it, that's for sure!
Although I would advise you to have a little statement at the start of your post telling about its intent.

(Also the thread title should probably be "This would be a good game", if you can't change it, just tell me to do that)
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raxo2222

Posts: 4

Joined: Sat Feb 12, 2011 2:15 am

Location: Poland

Post Mon Jun 13, 2011 10:15 pm

Re: This would be good game.

Yes, in years and years computers will be more powerful and games more complex and sophisticated, so eventually will be "modern geopolitics simulators" more and more similar to my game idea - it's evolution. Probably huge games will have less bugs than now. Just imagine how Spore (maxis games) was pure idea in 90's, and now that game exists.

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