Page 11 of 12

Re: Release [B151208+] Bug Reports

PostPosted: Wed Dec 30, 2015 11:35 pm
by abalazs
Hi!

There is an annoying bug with top speed calculation. When I tried to complete the 1200 HP sportscar scenario - Veyrön BS or something like that - and I set the transmission top speed, when it exceeds the calculated value, the top speed on the results screen reduces to unrealistically low level. So my 1223 hp biturbo V8 AWD monster's top speed is 193,1 km/h when on the transmission page the calculated value is 367 and my setting is 371. When I set the transmission top speed to 338, the result screen speed is 338 as well. Top speed set to 348 makes result screen speed 218. And as the game seems to calculate the demographics stat from that end result data, i cant even reach the lowest the completion conditions. Really annoying.

Re: Release [B151208+] Bug Reports

PostPosted: Sat Jan 02, 2016 7:20 am
by yourcar
There is a problem with opening the game. When I try to sign in to the game with my username and password, it says Active Key Not Found, can you fix it? Also, I didn't buy the game.

Re: Release [B151208+] Bug Reports

PostPosted: Sun Jan 03, 2016 7:22 am
by KLinardo
Got this one today:

---------------------------
Lua Error:
---------------------------
tolua++ dbcall failed!: [string "--SANDBOX_DATA\CCarCalculator_Body.lua..."]:429: attempt to perform arithmetic on local 'cargoVolume' (a nil value)

You can CTRL+C on this to report it.
---------------------------
OK
---------------------------

Car that caused it is attached.

Re: Release [B151208+] Bug Reports

PostPosted: Sun Jan 03, 2016 7:44 am
by thecarlover
Based on the .lua info, seems the car doesn't have a designated cargo box.

Re: Release [B151208+] Bug Reports

PostPosted: Sun Jan 03, 2016 2:22 pm
by KLinardo
I'm pretty sure it's a vanilla body so idk what's going on with that.

Re: Release [B151208+] Bug Reports

PostPosted: Sun Jan 03, 2016 6:33 pm
by 07CobaltGirl
This was mentioned some time back in the B151208+ Feedback thread (pages 2 & 3), but vents/grilles on the back of a car (FR/MR/RR/FF) are adding cooling to the overall kj/s. They didn't used to, and I didn't see any mention of it in the changelog.

Re: Release [B151208+] Bug Reports

PostPosted: Wed Jan 06, 2016 10:07 am
by Zatotm
I have problems with the Active Wing not staying enabled after saving/closing/re-opening the model.

Re: Release [B151208+] Bug Reports

PostPosted: Wed Jan 06, 2016 10:10 am
by Killrob
Yes, I put that on our list of things to fix. Thanks for pointing out.

Re: Release [B151208+] Bug Reports

PostPosted: Thu Jan 07, 2016 3:45 am
by TheTom
Looks like the long tubular exhaust headers on V12s are out of place in rear engined cars, I found that out in today's Automation episode on my channel. https://youtu.be/IPGyTil7QEo?t=1116

Re: Release [B151208+] Bug Reports

PostPosted: Thu Jan 21, 2016 11:43 pm
by Dragawn
Strange bug here: Automation rolls back to save car under old car name's file, whilst displaying new name in Automation itself. Bug quite possibly caused by the hold-return functionality.

Hold-return also causes engine families to mess up if you hold in trim, switch engine family, and then press return in trim. I think it overwrites the old engine family with the new one somehow.

Re: Release [B151208+] Bug Reports

PostPosted: Fri Jan 22, 2016 8:33 am
by Killrob
Dragawn wrote:Strange bug here: Automation rolls back to save car under old car name's file, whilst displaying new name in Automation itself. Bug quite possibly caused by the hold-return functionality.

Hold-return also causes engine families to mess up if you hold in trim, switch engine family, and then press return in trim. I think it overwrites the old engine family with the new one somehow.

Thanks for that, some useful hints in there to find out what is going on!

Re: Release [B151208+] Bug Reports

PostPosted: Sun Feb 07, 2016 7:15 am
by thecarlover
Just came across this body issue: http://i.imgur.com/i4A2PzG.jpg

Re: Release [B151208+] Bug Reports

PostPosted: Thu Feb 11, 2016 6:59 am
by Coolghost
---------------------------
Lua Error:
---------------------------
Step() failed!: [string "--client\functional\TrimDesignerWindow.lua..."]:4199: [string "--SANDBOX_DATA\CCarCalculator_TestTrack.lua..."]:670: attempt to perform arithmetic on a nil value

You can CTRL+C on this to report it.
---------------------------
Försök igen Avbryt
---------------------------

just got this error after building a wagon in 1940 with huge aero and weak engine and then trying to run it on automation track, what i did was just make everything as heavy and weak as possible before i pressed start which made the track sim freeze, but i could go back and change gearbox speed rating down and then go back and restart the race. then it crashes

Re: Release [B151208+] Bug Reports

PostPosted: Thu Feb 11, 2016 9:30 am
by AirJordan
---------------------------
Lua Error:
---------------------------
Step() failed!: [string "--client\functional\EngineCombustion_Aspirati..."]:482: attempt to index field 'Intercooler' (a nil value)

You can CTRL+C on this to report it.
---------------------------
Poskusi znova Prekliči
---------------------------
When deleting engine trim not in use.

another minor one:
Image
When upping the year, trim year goes up but year on the left doesn't. It works fine with engines.

Re: Release [B151208+] Bug Reports

PostPosted: Thu Feb 11, 2016 10:48 am
by thecarlover
To up the model year you need to be in one of the earlier tabs, before anything to do with trims. Otherwise it's just updating the trim year of the model to modify trims throughout the model's lifecycle.