Re: Test Track Crashes/Exceptions
Though I must add while this may be able to deflect the criticism of the constant LUA errors, it does not about the UI. The frustration of simply making car models is universal. It is also recommended that for their next game the developers study the concept of "lazy loading". I have made treeviews with 10,000s of nodes which run flawless while this game slogs down from the very first node, because the complete game is simulated in the background whenever you activate a node. That results in a experience of a game locking up for seconds, playing sound files and crashing merrily while all you do is move a node from a to b. Very bad design.