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Game crashes while loading

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Einimas

Posts: 2

Joined: Tue Nov 06, 2012 12:16 pm

Cars: Subaru forester

Post Wed Nov 07, 2012 7:18 am

Game crashes while loading

Hello hope this helps
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at a.h()
at a.c(Object A_0, EventArgs A_1)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Automation Launcher
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/All%20Users/Application%20Data/Automation/Automation%20Launcher.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3637 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3639 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
<<

Einimas

Posts: 2

Joined: Tue Nov 06, 2012 12:16 pm

Cars: Subaru forester

Post Wed Nov 07, 2012 7:58 am

Re: Game crashes while loading

This is the error i'm getting http://automationgame.com/phpBB3/viewtopic.php?f=16&t=1171 but the solution is not helping
<<

Shafto

Naturally Aspirated

Posts: 2

Joined: Thu Nov 08, 2012 1:21 pm

Cars: whats a car?

Post Thu Nov 08, 2012 1:24 pm

Re: Game crashes while loading

Einimas wrote:This is the error i'm getting http://automationgame.com/phpBB3/viewtopic.php?f=16&t=1171 but the solution is not helping


I am getting the same thing. I am running parallels on a mac, but I tried on the desktop too and getting the exact same thing. Now though it just seems to crash completely. I will pay for this game like 100 times over but I want to know it will work for me before I buy it.

this game defies me, I must figure this out.
<<

zeussy

User avatar

Developer - Lead Programmer
Developer - Lead Programmer

Posts: 745

Joined: Wed Apr 14, 2010 2:32 am

Location: Wellington - New Zealand

Cars: A crashed 1992 Suzuki Cappuccino

Post Fri Nov 09, 2012 6:36 pm

Re: Game crashes while loading

I'm not really sure what parallels gives access to graphics wise to the windows installation. Although a quick read of wiki seems to suggest that it has pretty solid 3D acceleration support within parrallels. Do other windows directx based games work for you under parallels? Confirmed: Looks like Parallels 7 added support for Pixel Shader 3.0, which is the basic requirement for Automation. So it must be some other seperate issue.

Hmmm, if you are both on macbooks, looks like this app might help http://gfx.io/ As automation is opened via a seperate launcher app, it may be failing to realise it is a proper 3D game. Therefore it tries to launch in on the integrated and not the discrete graphics card. This app has the option to force the GPU into discrete only mode. That might fix it.
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Shafto

Naturally Aspirated

Posts: 2

Joined: Thu Nov 08, 2012 1:21 pm

Cars: whats a car?

Post Sat Nov 10, 2012 6:46 am

Re: Game crashes while loading

zeussy wrote:I'm not really sure what parallels gives access to graphics wise to the windows installation. Although a quick read of wiki seems to suggest that it has pretty solid 3D acceleration support within parrallels. Do other windows directx based games work for you under parallels? Confirmed: Looks like Parallels 7 added support for Pixel Shader 3.0, which is the basic requirement for Automation. So it must be some other seperate issue.

Hmmm, if you are both on macbooks, looks like this app might help http://gfx.io/ As automation is opened via a seperate launcher app, it may be failing to realise it is a proper 3D game. Therefore it tries to launch in on the integrated and not the discrete graphics card. This app has the option to force the GPU into discrete only mode. That might fix it.


ah well maybe that is my problem on my mac (I have parallels 6). However, the desktop I tried it on, and got the exact same message, is a PC with XP. I dont want to hassle you trying to get it to work on parallels but more on the PC. Any idears?

I highly appreciate your efforts.

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