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Game at Launch, What is in? What is Out? - Updated 08/2014

PostPosted: Fri Mar 04, 2011 8:05 pm
by zeussy
With a game like Automation, it has so much potential and possibilities and from that fact feature creep comes in.

Feature creep is the constant addition of features to a game during its production and thus never actually releases.
So we have pretty much locked down what is in, and what is out of the game.


Features Included At Launch

Key: Green= Already Done, Yellow= In Progress, Red= To be determined. White= Unknown

Engines

The ability to design engines based on the following configurations:

Inline 3, 4, 5, and 6
V6, V8, V10 and V12
Boxer 4 and 6

Either Naturally Aspirated, Turbo, Twin Turbo, or Supercharged.


Gearboxes

Choice of various gearboxes, 3/4/5/6-speed etc., synchro and no synchro.
Sequential Manuals
Automatics etc.
CVT

Adjustment of final drive and spacing (but not individual ratios)

Various Clutch types
Various Differential Types


The ability to design a broad selection of cars.

With engine placements at front, middle, rear.
Front wheel, rear wheel and all wheel drive configurations.
Different suspension types.
Various types of brake.
Manipulable car body shapes.
Various fixtures, e.g. head lamps, tail lights, door handles.
Different cargo space configurations.


To run a car company

To run A car company with factories, dealerships, research, import and exports in various regions around the world.
Each region has its own unique changing demands, costs and regulations. Including unique taxes, import tariffs and regulations.

Sub-Brands


Other features

Multiplayer Support
Online Car and Engine Gallery
AI Car Companies
Awesome Community (This part is your job)




What we want to the game to have eventually (as expansions, and future paid content):

Lots of cool engines:
W8, W12, W16, W18
Wankel Rotaries
Flat 4, Flat 6, Flat 8
Inline 8
V4
Two Strokes
Diesels
Hybrids
Electric

Motorsport Series:
Run various production and non production motorsport teams.

Being able to drive your cars:
If we ever do this, we want to do it properly, and build
a top quality simulator. This is hard and expensive to do, so will only happen if we are very successful.

Re: Game at Launch, What is in? What is Out?

PostPosted: Fri Mar 04, 2011 8:16 pm
by robt100
Sounds good to me zeussy! It'll be nice to hear some feedback from the engine testing guys. Can't wait for the car design test to begin! (might get in that one lol. )

Re: Game at Launch, What is in? What is Out?

PostPosted: Fri Mar 04, 2011 9:42 pm
by Mesa88
Looks great!

It`s better to get a game with good core features than a huge buggy game! DLC`s can rock (sometimes!)

Re: Game at Launch, What is in? What is Out?

PostPosted: Fri Mar 04, 2011 11:10 pm
by Deus ex Machina
@ turbo/W16:

the bugatti veyron has 4 turbos, and its engine isnt really a W (three banks), it has two banks with VWs special VR-design, meaning a V of 15° angle and therefore only one head. so two of these banks, with 8 cyl each, at 90° angle make up this W16.




otherwise i have to agree with Mesa88, its better to have a game that consistently works with a couple of special options removed until they are tested and up to standard, than stuffing and cobbling everything together hoping it might work and nobody notices the reduced quality of the later begun content.

Re: Game at Launch, What is in? What is Out?

PostPosted: Sat Mar 05, 2011 12:56 am
by zeussy
Which appears to be a turbo for each 4 cylinders. Smallish turbos to reduce lag I assume.

Re: Game at Launch, What is in? What is Out?

PostPosted: Sat Mar 05, 2011 2:54 am
by fordford
sounds good to me. :)

Re: Game at Launch, What is in? What is Out?

PostPosted: Sat Mar 05, 2011 3:02 am
by Deus ex Machina
@ zeussy: right, but since each cylinder has 500 ccm, that means 2L per turbo, which i think is quite normal, anyway reading the OP again, how about the W8 in the passat (release date 01) iirc they did that one for 1) marketing as they planned a whole family of those engines 2) the 4.2L V8 audi used was too long to fit?

Re: Game at Launch, What is in? What is Out?

PostPosted: Sat Mar 05, 2011 5:21 pm
by JeffreyCor
You must be a magician, somehow you have actually managed to get me even MORE excited about this game and I didn't think that was possible. ;)

Re: Game at Launch, What is in? What is Out?

PostPosted: Fri Mar 11, 2011 5:30 pm
by Monkey_Mitchell
Zeussy,
I didn't seen anything in there about transmissions. Do you know the extent of that yet? Will you have things like CVTs & dual clutch, in addition to the more standard auto and manual?

Re: Game at Launch, What is in? What is Out?

PostPosted: Fri Mar 11, 2011 5:34 pm
by Daffyflyer
fixed

Re: Game at Launch, What is in? What is Out?

PostPosted: Tue Apr 12, 2011 9:22 am
by Alfist-GTV6
Hmm.....i think this might be the appropriate topic for it.

Will the transaxle-setups be included in the initial build of the game?

So basically front-engine/rwd as well as rear-engine/rwd layout configurations.
I was just wondering about it. :mrgreen:

Re: Game at Launch, What is in? What is Out?

PostPosted: Thu May 05, 2011 7:21 am
by lookastdu
What about fuel types? It would be possible to build diesel-engine?

Also I would like to ask about engine cooling, it would be possible to choose between liquid and air cooling?

And one more: it would be possible to choose angle between pistons in V engines and pistons "working sequence"?

Re: Game at Launch, What is in? What is Out?

PostPosted: Thu May 05, 2011 10:09 am
by Daffyflyer
Diesel - Unsure, will defiantly be in the game at some point, might not be at launch though


Air Cooled - Not at launch, probably in a later expansion if we do ok!

V angle and firing order - You'll probably be able to choose between flat plane and cross plane V8s, thats about it though. firing order doesn't really make much difference to the engine, and V angle would be almost impossible art wise

Re: Game at Launch, What is in? What is Out?

PostPosted: Fri May 06, 2011 3:30 am
by Kubboz
Daffyflyer wrote:V angle would be almost impossible art wise


But, don't worry. I guess that some modding army should be able to make it.

Re: Game at Launch, What is in? What is Out?

PostPosted: Fri May 06, 2011 11:25 am
by Daffyflyer
You'd need (slightly) different intake and exhaust manifolds for each and every specific angle, and some tweaking of part placement & animation code. It's probably actually quite easy, just very time consuming for little gain :p