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Game at Launch, What is in? What is Out? - Updated 08/2014

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jensenrule

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Post Wed Jun 29, 2011 5:04 am

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

thanks you 2 your fantastic
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flobla

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Post Fri Jul 08, 2011 11:04 pm

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

What about axle set up?
live axle vs independend suspension?

What kind of car types will you support?
I'd like to build a real offroader, will this be supported, or would higher cars just get bad testing results for high speed corners :-)
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Daffyflyer

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Post Sat Jul 09, 2011 1:44 am

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

Oh yes, there are various live axle and independent setups (can't quite remember the full list right now, just got home from the pub!)

You will be able to build off roaders, and various stuff will influence how good they are offroad
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flobla

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Post Fri Jul 22, 2011 8:53 pm

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

Are you planning to add contracts with police, military, and so on?
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Daffyflyer

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Post Fri Jul 22, 2011 8:57 pm

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

Not in the first instance, but probably later
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JeffreyCor

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Post Mon Jul 25, 2011 9:27 am

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

flobla wrote:Are you planning to add contracts with police, military, and so on?

Nice seeing I wasn't the only one hoping for this :) Sorry to see it won't be in initally but glad it might be added later.
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loady740

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Post Fri Aug 05, 2011 9:24 am

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

what about twin charging? (having a turbo and a supercharger on the engine either in series or parallel arrangement) will you be able to do this

here is an article on it http://en.wikipedia.org/wiki/Twin_charging
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aliefbielefeld

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Post Fri Aug 05, 2011 9:38 am

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

loady740 wrote:what about twin charging? (having a turbo and a supercharger on the engine either in series or parallel arrangement) will you be able to do this

here is an article on it http://en.wikipedia.org/wiki/Twin_charging

hey that's a good bitchin idea man :lol:
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CookieTheDog'sOwner

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Post Sat Aug 06, 2011 3:09 am

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

Fleet sales -- you could have the option to offer a de-contented version of a sedan to rental companies, taxi operators, businesses with battalions of traveling salesmen and service reps, and so on, or a hotted up version to law enforcement. See, e.g., Ford Crown Victoria.

If you rely too heavily on fleet sales, it tends to depress the resale value of your retail cars, and make them less desirable. See, e.g., Chrysler, General Motors.
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Hemily

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Post Sun Aug 07, 2011 12:57 am

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

looking forward to this, i'm so making a modern family car with a boxer engine mounted in the back :P

or maybe a kei car, with a I3 turbo engine :P

gonna be fun to see what sort of fun things people will build in the game.
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Holiace

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Post Sun Aug 07, 2011 7:13 am

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

Hemily wrote:gonna be fun to see what sort of fun things people will build in the game.


I really believe that this is what will pull people in. Getting to build the car of your choice, no matter how strange, is very rewarding. There are a few games that let you mod cars with torque curves and so on, and if you put in the time you can get great results :3

But no games, yet, does it like automation seems to do.
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zeussy

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Post Tue Aug 09, 2011 5:58 pm

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

CookieTheDog'sOwner wrote:Fleet sales -- you could have the option to offer a de-contented version of a sedan to rental companies, taxi operators, businesses with battalions of traveling salesmen and service reps, and so on, or a hotted up version to law enforcement. See, e.g., Ford Crown Victoria.

If you rely too heavily on fleet sales, it tends to depress the resale value of your retail cars, and make them less desirable. See, e.g., Chrysler, General Motors.


Probably not fleet sales at launch, but it would be something we would like to see.

Hemily wrote:looking forward to this, i'm so making a modern family car with a boxer engine mounted in the back :P

or maybe a kei car, with a I3 turbo engine :P

gonna be fun to see what sort of fun things people will build in the game.


Well, I do own a kei car. As in the first post, we probably will do I3's, if not at launch soon after.

loady740 wrote:what about twin charging? (having a turbo and a supercharger on the engine either in series or parallel arrangement) will you be able to do this

here is an article on it http://en.wikipedia.org/wiki/Twin_charging


:o
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machalel

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Post Tue Aug 09, 2011 9:04 pm

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

Rotaries?
Probably in an expansion?

3-rotor? 4-rotor? ;)
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Daniel

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Post Tue Aug 09, 2011 10:31 pm

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

What about 7 and 8 speed transmissions

7 speed - current vw golf (dsg)
8 speed - new vw Touareg (regular auto)

and maybe adjustable size radiators, intercoolers and oil coolers etc ?
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Kubboz

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Post Wed Aug 10, 2011 12:09 am

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

There are 7-gear and 8-gear autos. There are even 9-gear and 10-gear autos. Not sure about DSGs though.
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